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ilaa_8384
7年前发布

iOS中实现一个支持小数的星星评分组件

   <p>在很多电商,外卖,餐饮型应用里,都会在商品结束后评价中有一个星星组件。核心思路就是用UIControl并自定义实现其中的trackTouch的几个方法。而显示不到一个的星星,比如半个星星的思路是根据分数切割星星的图像并显示其中一部分。实现后效果如下。</p>    <p style="text-align:center"><img src="https://simg.open-open.com/show/994cf4dbd4e52788a5ffa71cd7e717dc.gif"></p>    <h2>单个星星的实现</h2>    <p>对于单个星星的实现,先考虑星星有三个状态,完全置灰状态,完全高亮状态,根据百分比半高亮状态。而我这边用的是UIButton来实现,因为UIButton本身已经有普通,高亮,选择的状态。主要实现的就是百分比高亮状态。我们可以根据百分比将图像进行裁剪,让新图像的宽度只有百分比所占的整个图像的宽度。但是这时候调用setImage,会发现图片处于整个button中间。这是因为UIButton的imageView的contentMode默认是AspectFit的,而AspectFit是默认居中的。Contentmode中的UIViewContentModeLeft,是不会把长边缩放到imageView的边长的。况且,直接改变UIButton里的ImageView的ContentMode是没有效果的。要通过UIControl的contentVerticalAlignment属性(垂直)和contentHorizontalAlignment属性(水平)来达到类似ImageView的contentMode的效果。但是这两个属性都没有带Fit后缀的选项,也就是说并不会根据边长等比缩放。所以需要先把图片缩放到和Button大小一致。</p>    <p style="text-align:center"><img src="https://simg.open-open.com/show/e02e53303cae873a11d1d0577a74a7ea.jpg"></p>    <p>屏幕快照 2017-05-21 下午6.32.58</p>    <p>之后,我们就可以按百分比裁剪图片</p>    <pre>  <code class="language-objectivec">+ (UIImage *)croppedImage:(UIImage *)image fraction:(CGFloat)fractonPart{      CGFloat width = image.size.width * fractonPart * image.scale;      CGRect newFrame = CGRectMake(0, 0, width , image.size.height * image.scale);      CGImageRef resultImage = CGImageCreateWithImageInRect(image.CGImage, newFrame);      UIImage *result = [UIImage imageWithCGImage:resultImage scale:image.scale orientation:image.imageOrientation];      CGImageRelease(resultImage);      return result;  }</code></pre>    <p>并在BackgroundImage设置为灰色的星星图像,设置为Button的highlighted状态</p>    <pre>  <code class="language-objectivec">- (void)setFractionPart:(CGFloat)fractionPart{      if (fractionPart == 0) {          return;      }      UIImage *image = [CDZStarButton croppedImage:self.highlightedImage fraction:fractionPart];      self.imageView.contentMode = UIViewContentModeScaleAspectFit;      self.contentHorizontalAlignment = UIControlContentHorizontalAlignmentLeft;      self.contentVerticalAlignment = UIControlContentVerticalAlignmentFill;      [self setImage:image forState:UIControlStateHighlighted];      [self setBackgroundImage:self.normalImage forState:UIControlStateHighlighted];      self.selected = NO;      self.highlighted = YES;  }</code></pre>    <p>而全高亮的状态可以设置为UIButtonde点击态</p>    <pre>  <code class="language-objectivec">- (void)setHighlightedImage:(UIImage *)highlightedImage{      _highlightedImage = [CDZStarButton reSizeImage:highlightedImage toSize:self.frame.size];      [self setImage:_highlightedImage forState:UIControlStateSelected];  }</code></pre>    <p>而点击事件交由给上层的UIControl去处理,因为点击的时候,除了点击的星星本身,之前的星星也应该处于完全高亮状态。在上层初始化按钮的时候把其userInteractionEnabled属性设置为NO即可,这样触摸事件就会忽略传递到Button去做事件处理,从而从响应者链传递上去交由父视图的UIControl处理。</p>    <p>如果点击到星星的一半,我们应该把点击点转换成小数部分给上层。C语言的round函数可以四舍五入,这里的10代表保留一位小数,可以根据实际情况保留位数,一般评分很少需要更高精度的。</p>    <pre>  <code class="language-objectivec">- (CGFloat)fractionPartOfPoint:(CGPoint)point{      CGFloat fractionPart =  (point.x - self.frame.origin.x) / self.frame.size.width;      return round(fractionPart * 10) / 10;  }</code></pre>    <p>到这里一个可以显示分数的星星按钮就完成了,接下来就是在上层的UIControl去处理触摸事件的响应。</p>    <h2>UIControl部分的实现</h2>    <p>主要分两块,星星按钮的布局,触摸事件响应。</p>    <h3>布局</h3>    <p>首先根据星星的数量一个个添加上视图,用UIView的tag来表示对应第几个星星按钮。</p>    <pre>  <code class="language-objectivec">- (void)setupView {      for (NSInteger index = 0; index < self.numberOfStars; index++) {          CDZStarButton *starButton = [CDZStarButton.alloc initWithSize:self.starSize];          starButton.tag = index;          starButton.normalImage = self.normalStarImage;          starButton.highlightedImage = self.highlightedStarImage;          starButton.userInteractionEnabled = NO;//关闭事件响应,交由UIControl本身处理          [self addSubview:starButton];      }  }</code></pre>    <p>然后是计算每个星星的位置,计算间隔和上下边距并layout</p>    <pre>  <code class="language-objectivec">- (void)layoutSubviews {      [super layoutSubviews];      for (NSInteger index = 0; index < self.numberOfStars; index ++) {          CDZStarButton *starButton =  [self starForTag:index];          CGFloat newY = (self.frame.size.height - self.starSize.height) / 2;          CGFloat margin = 0;          if (self.numberOfStars > 1) {              margin = (self.frame.size.width - self.starSize.width * self.numberOfStars) / (self.numberOfStars - 1);          }          starButton.frame = CGRectMake((self.starSize.width + margin) * index, newY, self.starSize.width, self.starSize.height);      }  }</code></pre>    <p>这时,我们可以加上两个方法去找到对应的星星button,根据tag和根据点击的CGPoint</p>    <pre>  <code class="language-objectivec">- (CDZStarButton *)starForPoint:(CGPoint)point {      for (NSInteger i = 0; i < self.numberOfStars; i++) {          CDZStarButton *starButton = [self starForTag:i];          if (CGRectContainsPoint(starButton.frame, point)) {              return starButton;          }      }      return nil;  }    - (CDZStarButton *)starForTag:(NSInteger)tag {      __block UIView *target;      [self.subviews enumerateObjectsUsingBlock:^(__kindof UIView * _Nonnull obj, NSUInteger idx, BOOL * _Nonnull stop) {          if (obj.tag == tag) {              target = obj;              *stop = YES;          }      }];      return (CDZStarButton *)target;  }</code></pre>    <h3>处理触摸事件</h3>    <p>我们先加上两个方法。一个是从第一个到某个星星开始从左到右依次点亮,一个是从最后一个星星到某个星星从右到左依次熄灭。</p>    <pre>  <code class="language-objectivec">- (void)starsDownToIndex:(NSInteger)index {      for (NSInteger i = self.numberOfStars; i > index; --i) {          CDZStarButton *starButton = [self starForTag:i];          starButton.selected = NO;          starButton.highlighted = NO;      }  }    - (void)starsUpToIndex:(NSInteger)index {      for (NSInteger i = 0; i <= index; i++) {          CDZStarButton *starButton = [self starForTag:i];          starButton.selected = YES;          starButton.highlighted = NO;      }  }</code></pre>    <p>然后设置一个评分的属性,重写其setter方法。allowFraction,用来判断组件是否需要分数表示,floor函数是取最大整数,相当于直接去除小数点后面的数字。判断评分的整数部分是否已经亮着,亮着那么说明从左到右最后一个亮着的右边,反之在左边,分别调用从右到左依次熄灭,或从左到右依次点亮的方法,最后再设置分数部分。</p>    <pre>  <code class="language-objectivec">- (void)setScore:(CGFloat)score{      if (_score == score) {          return;      }      _score = score;      NSInteger index = floor(score);      CGFloat fractionPart = score - index;;      if (!self.isAllowFraction || fractionPart == 0) {          index -= 1;      }      CDZStarButton *starButton = [self starForTag:index];      if (starButton.selected) {          [self starsDownToIndex:index];      }      else{          [self starsUpToIndex:index];      }      starButton.fractionPart = fractionPart;  }</code></pre>    <p>主要用到UIControl的四个方法</p>    <p><img src="https://simg.open-open.com/show/e1cc81ae6ac34e3042d74106a187ef73.jpg"></p>    <p>屏幕快照 2017-05-21 下午6.31.56</p>    <p>第一个是开始点击的时候的事件处理,第二个是手指未抬起在屏幕上继续移动的事件处理,第三个是离开屏幕,第四个是因为别的特殊情况事件被结束的处理。</p>    <p>点击时候只要确定点击的星星,确定其小数部分,然后调用评分属性的setter方法就好了。</p>    <pre>  <code class="language-objectivec">- (BOOL)beginTrackingWithTouch:(UITouch *)touch withEvent:(UIEvent *)event {      CGPoint point = [touch locationInView:self];      CDZStarButton *pressedStar = [self starForPoint:point];      if (pressedStar) {          self.currentStar = pressedStar;          NSInteger index = pressedStar.tag;          CGFloat fractionPart = 1;          if (self.isAllowFraction) {              fractionPart = [pressedStar fractionPartOfPoint:point];          }          self.score = index + fractionPart;      }      return YES;  }</code></pre>    <p>移动处理除了和点击一样的判断逻辑,还要注意手指移开了星星之外的地方,分为所在星星的左边(当前星星熄灭),右边(当前星星完全点亮)两种。</p>    <pre>  <code class="language-objectivec">- (BOOL)continueTrackingWithTouch:(UITouch *)touch withEvent:(UIEvent *)event {      CGPoint point = [touch locationInView:self];      CDZStarButton *pressedStar = [self starForPoint:point];      if (pressedStar) {          self.currentStar = pressedStar;          NSInteger index = pressedStar.tag;          CGFloat fractionPart = 1;          if (self.isAllowFraction) {              fractionPart = [pressedStar fractionPartOfPoint:point];          }          self.score = index + fractionPart;      }      else{            //移到了当前星星的左边          if (point.x < self.currentStar.frame.origin.x) {              self.score = self.currentStar.tag;          }            //移到了当前星星的右边          else if (point.x > (self.currentStar.frame.origin.x + self.currentStar.frame.size.width)){              self.score = self.currentStar.tag + 1;          }      }      return YES;  }</code></pre>    <p>而完成触摸操作时,我们就可以用一个回调将当前的评分传给外界。</p>    <pre>  <code class="language-objectivec">@protocol CDZStarsControlDelegate                         @optional    /**   回调星星改变后的分数     @param starsControl 星星组件   @param score 分数   */  - (void)starsControl:(CDZStarsControl *)starsControl didChangeScore:(CGFloat)score;  @end          </code></pre>    <pre>  <code class="language-objectivec">- (void)endTrackingWithTouch:(UITouch *)touch withEvent:(UIEvent *)event {      [super endTrackingWithTouch:touch withEvent:event];      if ([self.delegate respondsToSelector:@selector(starsControl:didChangeScore:)]) {          [self.delegate starsControl:self didChangeScore:self.score];      }  }      - (void)cancelTrackingWithEvent:(UIEvent *)event {      [super cancelTrackingWithEvent:event];      if ([self.delegate respondsToSelector:@selector(starsControl:didChangeScore:)]) {          [self.delegate starsControl:self didChangeScore:self.score];      }  }</code></pre>    <h3>封装</h3>    <pre>  <code class="language-objectivec">- (instancetype)initWithFrame:(CGRect)frame                          stars:(NSInteger)number                       starSize:(CGSize)size                noramlStarImage:(UIImage *)normalImage           highlightedStarImage:(UIImage *)highlightedImage{      if (self = [super initWithFrame:frame]) {          _numberOfStars = number;          _normalStarImage = normalImage;          _highlightedStarImage = highlightedImage;          _starSize = size;          _allowFraction = NO;          self.clipsToBounds = YES;          self.backgroundColor = [UIColor clearColor];          [self setupView];      }      return self;  }</code></pre>    <p>开放score属性和allowFraction属性即可。使用起来也很简单。</p>    <pre>  <code class="language-objectivec"> CDZStarsControl *starsControl = [CDZStarsControl.alloc initWithFrame:CGRectMake(0, 100, self.view.frame.size.width, 50) stars:5 starSize:CGSizeMake(50, 50) noramlStarImage:[UIImage imageNamed:@"star_normal"] highlightedStarImage:[UIImage imageNamed:@"star_highlighted"]];      starsControl.delegate = self;      starsControl.allowFraction = YES;      starsControl.score = 2.6f;      [self.view addSubview:starsControl];</code></pre>    <p>然后在delegate里处理分数改变后的操作即可。</p>    <h2>最后</h2>    <p>所有源码和 <a href="/misc/goto?guid=4959751218328816861" rel="nofollow,noindex">Demo</a></p>    <p>可以直接拿文件去使用或修改,也支持Cocoapods.</p>    <ul>     <li> <p>如果您觉得有帮助,不妨给个star鼓励一下,欢迎关注&交流</p> </li>     <li> <p>有任何问题欢迎评论私信或者提issue</p> </li>     <li> <p>QQ:757765420</p> </li>     <li> <p>Email:nemocdz@gmail.com</p> </li>     <li> <p>Github: <a href="/misc/goto?guid=4959751218423925705" rel="nofollow,noindex">Nemocdz</a></p> </li>     <li> <p>微博:@Nemocdz</p> </li>    </ul>    <p>谢谢观看</p>    <p>来自:http://www.jianshu.com/p/c5d0ed7f035c</p>    <p> </p>    
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iOS开发 移动开发