| 注册
请输入搜索内容

热门搜索

Java Linux MySQL PHP JavaScript Hibernate jQuery Nginx
turbo_timo
8年前发布

如何在libGDX中调用android摄像头

   <h2><strong>开发背景</strong></h2>    <p>简单介绍下自己,目前在人脸识别从事android开发与测试,公司的产品是人脸识别SDK,成品就是各种终端上的人脸识别设备,总监大人希望最好能有一个跨平台的开发框架,能够以一种语言为主,输出各种app。于是他找到了libGDX,一个多平台开发游戏的框架, 语言为java。libGDX是一个游戏开发工具,确切的说也就是一个java框架,按他的套路进行编写即可。</p>    <p>开始稍微看看游戏,有些误入歧途,然后他说要看看怎么掉摄像头。然后我又误入歧途的寻找寻找了一些有意思的东西:一个是抓幽灵的游戏ChaseWhisplyProject。</p>    <p><img src="https://simg.open-open.com/show/2b29feaf440ade632b28689a960aaa0f.png"></p>    <p style="text-align:center">ChaseWhisplyProject</p>    <p style="text-align:center"><img src="https://simg.open-open.com/show/5eb0cddea72a12f4f3fce2ef8d89d7bb.jpg"></p>    <p style="text-align:center">beyondar</p>    <p>当然,上边两个多事在Android内实现的,而非在libgdx中实现,感谢Github,在libGDX的介绍中,有达人分享了他使用libGDX调用android摄像头的实例,他在libGDX中调用摄像头的目的简单来说就是AR,使用者可以通过APP看到设备背后的路面,或者和真实世界有交互,就像PokemonGO一样,当然全部的这些也需要算法支持。但是时间是2013年,我拷贝下来,进行了微调,发现是可以实现的,鉴于目前网络上还真没有许多的实例说明如何在LibGDX中调用android摄像头,我搜索libgdx camera 大部分给我的结果都是libgdx中的镜头,就是跟随演员的镜头,而不是设备摄像头,这里也对这个实例进行一个记录和补充,以及简单的实现。</p>    <p>下面我也是基于这篇文章进行翻译,顺序当然有所改变,还有原代码中有包含一个类似初始页面的SplashActivity的我没有实现,目前还没有去了解libGDX的三维编程,代码的源码已上传至GitHub,再好的文字也比不上源码。</p>    <h3><strong>libGDX中到底是如何实现调用摄像头</strong></h3>    <p>很简单,就是在一个透明的画布上绘制libGDX的舞台演员,在画布的后边放置摄像头的预览画面。而文章主要解决的问题就是如何显示摄像头预览画面,和如何调用摄像头。</p>    <h3><strong>如何显示摄像头预览画面</strong></h3>    <p>我们知道,libGDX的代码主要全部在core项目中,其他各个平台的代码都是经过一个简单的代码启动启动然后,剩下的就去调用core项目中的代码,首先在libGDX初始化时,要进行一定的设置,才能让摄像头的预览画面显示在libGDX框架生成的app中,进入android项目组,修改AndroidLauncher.class代码如下</p>    <pre>  <code class="language-java">AndroidApplicationConfiguration cfg = new AndroidApplicationConfiguration();      cfg.r = 8;      cfg.g = 8;      cfg.b = 8;      cfg.a = 8;          DeviceCameraControl cameraControl = new AndroidDeviceCameraController(this);      initialize(new MyGdxGame0606(cameraControl), cfg);</code></pre>    <p>你可以点击进入AndroidApplicationConfiguration去看看r,g,b,a原来数值如下</p>    <pre>  <code class="language-java">/** number of bits per color channel **/  public int r = 5, g = 6, b = 5, a = 0;</code></pre>    <p>rgba的具体值指的是每种颜色的比特位数,这里改为8位,大概的意思就是每种颜色深度为8位,也就是2的8次幂,也就是256,和photoshop中意义一样。这么设置的原因是为了libGDX中的画布的后边能够正常的显示android的摄像头,不然颜色和在android上调用摄像头有出入,色彩不会同样的丰富。</p>    <p>同样在AndroidLauncher.class中,将OpenGL surface 模式设置成TRANSLUCENT</p>    <pre>  <code class="language-java">if (graphics.getView() instanceof SurfaceView) {      SurfaceView glView = (SurfaceView) graphics.getView();      // force alpha channel - I'm not sure we need this as the GL surface      // is already using alpha channel                      glView.getHolder().setFormat(PixelFormat.TRANSLUCENT);  }</code></pre>    <p>然后是,在AndroidLauncher.class新建一个post方法,用来帮助唤起一些异步线程</p>    <pre>  <code class="language-java">public void post(Runnable r) {      handler.post(r);  }</code></pre>    <p>以上就是AndroidLauncher.class所要完成的全部内容。</p>    <h3><strong>如何让屏幕透明</strong></h3>    <pre>  <code class="language-java">很简单,在core项目中MyGdxGame0606.class主类中的render()渲染方法中,要注意使用glClearColor()清屏时,参数的选择必须全部是0,这样相机预览的画面才会显示在render画面的后边</code></pre>    <pre>  <code class="language-java">Gdx.gl20.glClearColor(0f, 0.0f, 0.0f, 0.0f);</code></pre>    <p>清屏准备完毕,现在就是要调用android摄像头的时候到了</p>    <p>首先了解一下,把大象装冰箱中总共分几步?对于调用android摄像头的步骤则可以分如下几部?Android相机有特别的工作顺序必须遵守,通过application的callbacks回调函数能管理相机的状态,机器的工作状态将由AndroidDeviceCameraController.class进行管理(desktop没有实现,Android已实现)。</p>    <p>相机的工作状态一次是 Ready -> Preview -> autoFocusing -> ShutterCalled -> Raw PictureData -> Postview PictureData -> Jpeg PictureData -> Ready (可以做一个表格)</p>    <p>本实例代码实现的顺序也可以概括为 Ready -> Preview -> autoFocusing -> Jpeg PictureData -> Ready</p>    <h3><strong>新建AndroidDeviceCameraController</strong></h3>    <p>在core项目中,新建一个DeviceCameraController类,而为了配合core中DeviceCameraControl,在android项目中,新建一个AndroidDeviceCameraController 类,来控制设备的摄像头,它要继承DeviceCameraControl,同时还要实现Camera.PictureCallback:(android.hardware.Camera.PictureCallback)Camera.AutoFocusCallback(android.hardware.Camera.AutoFocusCallback),共计三个接口,来实现android摄像头从准备到拍摄的过程。</p>    <pre>  <code class="language-java">public class AndroidDeviceCameraController implements DeviceCameraControl, Camera.PictureCallback, Camera.AutoFocusCallback {  .  .  .  }</code></pre>    <p>AndroidDeviceCameraController 新建后,逐步实现摄像头该有的各个功能。</p>    <p><strong>1.准备显示预览信息的CameraSurface</strong></p>    <p>我们产生一个CameraSurface类来负责管理摄像头和它收集的图像,这里我和android摄像相关的代码一致</p>    <pre>  <code class="language-java">public class CameraSurface extends SurfaceView implements SurfaceHolder.Callback {          private Camera camera;  public CameraSurface( Context context ) {              super( context );              // We're implementing the Callback interface and want to get notified              // about certain surface events.              getHolder().addCallback( this );              // We're changing the surface to a PUSH surface, meaning we're receiving              // all buffer data from another component - the camera, in this case.              getHolder().setType( SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS );          }  public void surfaceCreated( SurfaceHolder holder ) {              // Once the surface is created, simply open a handle to the camera hardware.              camera = Camera.open();          }  public void surfaceChanged( SurfaceHolder holder, int format, int width, int height ) {              // This method is called when the surface changes, e.g. when it's size is set.              // We use the opportunity to initialize the camera preview display dimensions.              Camera.Parameters p = camera.getParameters();              p.setPreviewSize( width, height );              camera.setParameters( p );  // We also assign the preview display to this surface...              try {                  camera.setPreviewDisplay( holder );              } catch( IOException e ) {                  e.printStackTrace();              }          }  public void surfaceDestroyed( SurfaceHolder holder ) {              // Once the surface gets destroyed, we stop the preview mode and release              // the whole camera since we no longer need it.              camera.stopPreview();              camera.release();              camera = null;          }  public Camera getCamera() {              return camera;          }      }</code></pre>    <p><strong>2.在android项目中增加相机预览视图</strong></p>    <p>在android项目的AndroidDeviceController类,使用activity.addContentView,直接将cameraSurface显示在android设备的屏幕上</p>    <pre>  <code class="language-java">@Override      public void prepareCamera() {          if (cameraSurface == null) {              cameraSurface = new CameraSurface(activity);          }          activity.addContentView( cameraSurface, new LayoutParams( LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT ) );      }</code></pre>    <pre>  <code class="language-java">@Override  public synchronized void prepareCamera() {      if (cameraSurface == null) {          cameraSurface = new CameraSurface(activity);      }      FrameLayout.LayoutParams params = new FrameLayout.LayoutParams  (680,680);      params.rightMargin=150;//可以通过设置rightMargin控制组件的实际位置      params.leftMargin=200;//可以通过设置rightMargin控制组件的实际位置      params.topMargin=100;      activity.addContentView(cameraSurface, params);      }</code></pre>    <p>prepareCamera方法应该在libgdx渲染过程中异步调用</p>    <pre>  <code class="language-java">@Override      public void prepareCameraAsync() {          Runnable r = new Runnable() {              public void run() {                  prepareCamera();              }          };          activity.post(r);      }    @Override  public void prepareCameraAsync() {      Runnable r = new Runnable() {          public void run() {              prepareCamera();          }      };      activity.post(r);  }</code></pre>    <p>当CameraSurface和camera 对象准备好了的时候(通过检测cameraSurface!=null && cameraSurface.getCamera() != null),就可以让相机由准备状态进入预览模式</p>    <pre>  <code class="language-java">@Override      public boolean isReady() {          if (cameraSurface!=null && cameraSurface.getCamera() != null) {              return true;          }          return false;      }</code></pre>    <pre>  <code class="language-java">@Override  public boolean isReady() {      if (cameraSurface != null && cameraSurface.getCamera() != null) {          return true;      }      return false;  }</code></pre>    <p>异步调用开启预览</p>    <pre>  <code class="language-java">@Override      public synchronized void startPreviewAsync() {          Runnable r = new Runnable() {              public void run() {                  startPreview();              }          };          activity.post(r);      }      @Override      public synchronized void startPreview() {          // ...and start previewing. From now on, the camera keeps pushing preview          // images to the surface.          if (cameraSurface != null && cameraSurface.getCamera() != null) {              cameraSurface.getCamera().startPreview();          }      }</code></pre>    <p><strong>3.由预览模式进行拍照</strong></p>    <p>拍照前还要AndroidDeviceCameraController类设置下相机合适的参数</p>    <pre>  <code class="language-java">public void setCameraParametersForPicture(Camera camera) {          // Before we take the picture - we make sure all camera parameters are as we like them          // Use max resolution and auto focus          Camera.Parameters p = camera.getParameters();          List<Camera.Size> supportedSizes = p.getSupportedPictureSizes();          int maxSupportedWidth = -1;          int maxSupportedHeight = -1;          for (Camera.Size size : supportedSizes) {              if (size.width > maxSupportedWidth) {                  maxSupportedWidth = size.width;                  maxSupportedHeight = size.height;              }          }          p.setPictureSize(maxSupportedWidth, maxSupportedHeight);          p.setFocusMode(Camera.Parameters.FOCUS_MODE_AUTO);          camera.setParameters( p );            }</code></pre>    <p>接下来,我们将通过设置相机的参数,设置聚焦为自动模式,</p>    <pre>  <code class="language-java">@Override  public synchronized void takePicture() {          // the user request to take a picture - start the process by requesting focus              setCameraParametersForPicture(cameraSurface.getCamera());              cameraSurface.getCamera().autoFocus(this);      }</code></pre>    <p>当聚焦完成后,我们就要拍照了,仅仅实现JPG回调实现</p>    <pre>  <code class="language-java">@Override  public synchronized void onAutoFocus(boolean success, Camera camera) {          // Focus process finished, we now have focus (or not)          if (success) {              if (camera != null) {                  camera.stopPreview();                  // We now have focus take the actual picture                  camera.takePicture(null, null, null, this);              }          }      }  @Override  public synchronized void onPictureTaken(byte[] pictureData, Camera camera) {          this.pictureData = pictureData;      }    @Override  public synchronized void onAutoFocus(boolean success, Camera camera) {      // Focus process finished, we now have focus (or not)      if (success) {          if (camera != null) {              camera.stopPreview();                              /*增加三个回调函数shutterCallback, rawPictureCallback, jpegPictureCallback后,可以进行拍照,并且成功保存*/              // We now have focus take the actual picture              camera.takePicture(shutterCallback, rawPictureCallback, jpegPictureCallback);//54wall              camera.startPreview();            }      }  }    @Override  public synchronized void onPictureTaken(byte[] pictureData, Camera camera) {      // We got the picture data - keep it      this.pictureData = pictureData;  }    ShutterCallback shutterCallback = new ShutterCallback() {      @Override      public void onShutter() {      }  };        PictureCallback rawPictureCallback = new PictureCallback() {      @Override      public void onPictureTaken(byte[] arg0, Camera arg1) {        }  };    PictureCallback jpegPictureCallback = new PictureCallback() {      @Override      public void onPictureTaken(byte[] arg0, Camera arg1) {          /*可以在Android项目中中生成图片*/  //            String fileName = Environment.getExternalStoragePublicDirectory(Environment.DIRECTORY_DCIM)  //                    .toString()  //                    + File.separator  //                    + "PicTest_" + System.currentTimeMillis() + ".jpg";  //            File file = new File(fileName);  //            if (!file.getParentFile().exists()) {  //                file.getParentFile().mkdir();  //            }  //              //            try {  //                BufferedOutputStream bos = new BufferedOutputStream(new FileOutputStream(file));  //                bos.write(arg0);  //                bos.flush();  //                bos.close();          //                  //            } catch (Exception e) {  //                  //            }          pictureData=arg0;        };  };</code></pre>    <p>以上就是拍照的具体步骤,之后照片完成后,需要将图像数据进行保存到存储器上</p>    <p>拍照的具体功能实现了,为了在libgdx中能够看到摄像头,当然需要在实现ApplicationListener的主类的render()进行设置了,我这里设置了三个按钮,功能分别是开启相机,进行拍摄,和一个控制人物移动的按钮(算是证明是在libgdx框架内部的)。</p>    <p>原代码时触控进入相机预览,松开则进行拍照,我开始还没太理解,render中因为涉及到相机的功能切换,所以在libgdx主类中定义了相机的这几种状态</p>    <pre>  <code class="language-java">public enum Mode {          normal, prepare, preview, takePicture, waitForPictureReady,      },</code></pre>    <p>render()中的代码非常长,不过就是在相机的各个状态中切换,具体代码如下:</p>    <pre>  <code class="language-java">@Override      public void render() {          // Gdx.gl20.glClearColor(0.0f, 0f, 0.0f, 0.0f);//黑          // Gdx.gl.glClearColor(1, 1, 1, 1);//背景为白色          Gdx.gl.glClearColor(0.57f, 0.40f, 0.55f, 1.0f);// 紫色          Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);// 清屏                  render_preview();        }          public void render_preview() {          /* 我已经将preview变为takePicture状态移动到click中,实现先预览再拍照,这样便于理解相机的运行步骤 */          Gdx.gl20.glHint(GL20.GL_GENERATE_MIPMAP_HINT, GL20.GL_NICEST);          if (mode == Mode.takePicture) {              Gdx.gl20.glClearColor(0f, 0.0f, 0.0f, 0.0f);              if (deviceCameraControl != null) {                  deviceCameraControl.takePicture();              }              mode = Mode.waitForPictureReady;          } else if (mode == Mode.waitForPictureReady) {              Gdx.gl20.glClearColor(0.0f, 0f, 0.0f, 0.0f);          } else if (mode == Mode.prepare) {              Gdx.gl20.glClearColor(0.0f, 0.0f, 0f, 0.6f);              if (deviceCameraControl != null) {                  if (deviceCameraControl.isReady()) {                      deviceCameraControl.startPreviewAsync();                      mode = Mode.preview;                  }              }          } else if (mode == Mode.preview) {              Gdx.gl20.glClearColor(0.0f, 0.0f, 0.0f, 0f);          } else {              /* mode = normal */              Gdx.gl20.glClearColor(0.0f, 0.0f, 0.6f, 1.0f);            }          Gdx.gl20.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT);          /* 下边放到texture.bind();时效果一致 */          batch.begin();              stage.act(); // 更新舞台逻辑          batch.draw(texture, 0, 0, 3f*texture.getWidth(), 3f*texture.getHeight());          Gdx.app.log("", String.valueOf(texture.getWidth()));          //先绘制的就先出现,所以演员在texture上边,而不是被覆盖          //batch.draw(actorTexture, firstActor.getX(), firstActor.getY());//原大小          batch.draw(actorTexture, firstActor.getX(), firstActor.getY(),4*actorTexture.getWidth(),4*actorTexture.getWidth());//可控制绘制图像大小          button_move.draw(batch, 1.0f);          stage.draw();// 绘制舞台          batch.end();          Gdx.gl20.glEnable(GL20.GL_DEPTH_TEST);          Gdx.gl20.glEnable(GL20.GL_TEXTURE);          Gdx.gl20.glEnable(GL20.GL_TEXTURE_2D);          // Gdx.gl20.glEnable(GL20.GL_LINE_SMOOTH);//old          Gdx.gl20.glEnable(GL20.GL_LINE_LOOP);//54wall          Gdx.gl20.glDepthFunc(GL20.GL_LEQUAL);          Gdx.gl20.glClearDepthf(1.0F);          camera.update(true);          // camera.apply(Gdx.gl20);//old          texture.bind();            if (mode == Mode.waitForPictureReady) {              /*注意deviceCameraControl.getPictureData()得到的是byte[],可见整体思路就是,               *将Android摄像头得到byte[],然后将byte[]转换为Pixmap,最后将pixmap存为jpg,这样不适用Android端图片保存模式,               *byte[]----Pixmap----jpg               */              if (deviceCameraControl.getPictureData() != null) {                  // camera picture was actually takentake Gdx Screenshot                  Pixmap screenshotPixmap = getScreenshot(0, 0,                          Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), true);                  Pixmap cameraPixmap = new Pixmap(                          deviceCameraControl.getPictureData(), 0,                          deviceCameraControl.getPictureData().length);                  merge2Pixmaps(cameraPixmap, screenshotPixmap);                  // we could call PixmapIO.writePNG(pngfile, cameraPixmap);                  //仅保存screenshot,对同一时间的图片进行保存然后进行比较                   Pixmap screenshotPixmap_test = getScreenshot(0, 0,                          Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), true);                  FileHandle jpgfile_screenshot = Gdx.files                          .external("a_SDK_fail/libGdxSnapshot" + "_" + date                                  + "_screenshot.jpg");                  deviceCameraControl.saveAsJpeg(jpgfile_screenshot,                          screenshotPixmap_test);                  //仅保存cameraPixma,对同一时间的图片进行保存然后进行比较                   Pixmap cameraPixmap_test = new Pixmap(                          deviceCameraControl.getPictureData(), 0,                          deviceCameraControl.getPictureData().length);                  FileHandle jpgfile_cameraPixmap = Gdx.files                          .external("a_SDK_fail/libGdxSnapshot" + "_" + date                                  + "_camera.jpg");                  deviceCameraControl.saveAsJpeg(jpgfile_cameraPixmap,                          cameraPixmap_test);                  //保存混合之后的相片                  FileHandle jpgfile = Gdx.files                          .external("a_SDK_fail/libGdxSnapshot" + "_" + date                                  + ".jpg");                  Gdx.app.log("FileHandle", date);                  time_1 = System.currentTimeMillis();                  deviceCameraControl.saveAsJpeg(jpgfile, cameraPixmap);                  time_2 = System.currentTimeMillis();                  //可以得到35830ms=35s,所以非常忙,导致Mode非常缓慢的回到Mode.normal                  Gdx.app.log("cost", String.valueOf(time_2 - time_1));                  deviceCameraControl.stopPreviewAsync();                  //保存文件后,mode回到normal继续render循环,所以中间停顿和logcat长时间未动的其实是卡住了Org                  mode = Mode.normal;                }          }          // 这个log将会一直出现,所以render其实是一直在执行           // Gdx.app.log("mode", String.valueOf(i_render++));      }</code></pre>    <h3><strong>如何实现libgdx端的截图</strong></h3>    <p>因为AndroidDeviceCameraController 实现两个接口: Camera.PictureCallback,所以可以直接调用,而deviceCameraControl.getPictureData()的byte[]数据则来自AndroidDeviceCameraController,如下</p>    <pre>  <code class="language-java">@Override  public synchronized byte[] getPictureData() {      // Give to picture data to whom ever requested it      return pictureData;  }      if (deviceCameraControl.getPictureData() != null) { // camera picture was actually taken          Pixmap cameraPixmap = new Pixmap(deviceCameraControl.getPictureData(), 0, deviceCameraControl.getPictureData().length);      }</code></pre>    <p>下面是截图的具体操作过程是保存为pixmap,libgdx中保存格式都是pixmap,而非android中的bitmap</p>    <pre>  <code class="language-java">public Pixmap getScreenshot(int x, int y, int w, int h, boolean flipY) {          Gdx.gl.glPixelStorei(GL10.GL_PACK_ALIGNMENT, 1);  final Pixmap pixmap = new Pixmap(w, h, Format.RGBA8888);          ByteBuffer pixels = pixmap.getPixels();          Gdx.gl.glReadPixels(x, y, w, h, GL10.GL_RGBA, GL10.GL_UNSIGNED_BYTE, pixels);  final int numBytes = w * h * 4;          byte[] lines = new byte[numBytes];          if (flipY) {              final int numBytesPerLine = w * 4;              for (int i = 0; i < h; i++) {                  pixels.position((h - i - 1) * numBytesPerLine);                  pixels.get(lines, i * numBytesPerLine, numBytesPerLine);              }              pixels.clear();              pixels.put(lines);          } else {              pixels.clear();              pixels.get(lines);          }  return pixmap;      }</code></pre>    <p>接下来的操作都是需要消耗大量时间和CPU资源的,首先不应放到UI线程中,应该新开线程去执行,并且最好加一个进度条,在代码示例中,我们并没有那么做,所以屏幕在这个过程中会出现卡死的状况。我这里则直接保存了三分文件,分别是截图,android摄像头的拍摄相片,还有二者混合之后的图片,代码如下</p>    <pre>  <code class="language-java">/* 仅保存screenshot,对同一时间的图片进行保存然后进行比较 */                  Pixmap screenshotPixmap_test = getScreenshot(0, 0,                          Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), true);                  FileHandle jpgfile_screenshot = Gdx.files                          .external("a_SDK_fail/libGdxSnapshot" + "_" + date                                  + "_screenshot.jpg");                  deviceCameraControl.saveAsJpeg(jpgfile_screenshot,                          screenshotPixmap_test);                  /* 仅保存cameraPixma,对同一时间的图片进行保存然后进行比较 */                  Pixmap cameraPixmap_test = new Pixmap(                          deviceCameraControl.getPictureData(), 0,                          deviceCameraControl.getPictureData().length);                  FileHandle jpgfile_cameraPixmap = Gdx.files                          .external("a_SDK_fail/libGdxSnapshot" + "_" + date                                  + "_camera.jpg");                  deviceCameraControl.saveAsJpeg(jpgfile_cameraPixmap,                          cameraPixmap_test);                  /* 保存混合之后的相片 */                  FileHandle jpgfile = Gdx.files                          .external("a_SDK_fail/libGdxSnapshot" + "_" + date                                  + ".jpg");                  Gdx.app.log("FileHandle", date);                  time_1 = System.currentTimeMillis();                  deviceCameraControl.saveAsJpeg(jpgfile, cameraPixmap);                  time_2 = System.currentTimeMillis();                  /* 可以得到35830ms=35s,所以非常忙,导致Mode非常缓慢的回到Mode.normal */                  Gdx.app.log("cost", String.valueOf(time_2 - time_1));                  deviceCameraControl.stopPreviewAsync();</code></pre>    <h3><strong>混合两个pixmap</strong></h3>    <p>接下来是整合两个PIxmap对象,LibGDX Pixmap对象可以帮助我们实现这个功能,但是因为相机的相片可能有不同的aspect ratio,所以我们也需要分别对待处理</p>    <pre>  <code class="language-java">private void merge2Pixmaps(Pixmap mainPixmap, Pixmap overlayedPixmap) {          // merge to data and Gdx screen shot - but fix Aspect Ratio issues between the screen and the camera          Pixmap.setFilter(Filter.BiLinear);          float mainPixmapAR = (float)mainPixmap.getWidth() / mainPixmap.getHeight();          float overlayedPixmapAR = (float)overlayedPixmap.getWidth() / overlayedPixmap.getHeight();          if (overlayedPixmapAR < mainPixmapAR) {              int overlayNewWidth = (int)(((float)mainPixmap.getHeight() / overlayedPixmap.getHeight()) * overlayedPixmap.getWidth());              int overlayStartX = (mainPixmap.getWidth() - overlayNewWidth)/2;              mainPixmap.drawPixmap(overlayedPixmap,                           0,                           0,                           overlayedPixmap.getWidth(),                           overlayedPixmap.getHeight(),                           overlayStartX,                           0,                           overlayNewWidth,                           mainPixmap.getHeight());          } else {              int overlayNewHeight = (int)(((float)mainPixmap.getWidth() / overlayedPixmap.getWidth()) * overlayedPixmap.getHeight());              int overlayStartY = (mainPixmap.getHeight() - overlayNewHeight)/2;              mainPixmap.drawPixmap(overlayedPixmap,                           0,                           0,                           overlayedPixmap.getWidth(),                           overlayedPixmap.getHeight(),                           0,                           overlayStartY,                           mainPixmap.getWidth(),                           overlayNewHeight);                            }      }</code></pre>    <h3><strong>将图片保存为jpg</strong></h3>    <p>所以我们选择JPG格式进行保存,一种方式就是使用Android的bitmap类对图片进行jpg格式的保存,这个功能可以在AndroidDeviceController类中实现,因为它是Android特有的功能,所以我们想不用它。</p>    <p>尽量将大部分代码全部放到libgdx框架中,就是大部分实现的代码要在core中,然而libgdx的pixel格式是RGBA,而bitmap的Pixmap格式是ARGB,所以我们需要一bit一bit的将颜色转换过来</p>    <pre>  <code class="language-java">@Override      public void saveAsJpeg(FileHandle jpgfile, Pixmap pixmap) {          FileOutputStream fos;          int x=0,y=0;          int xl=0,yl=0;          try {              Bitmap bmp = Bitmap.createBitmap(pixmap.getWidth(), pixmap.getHeight(), Bitmap.Config.ARGB_8888);              // we need to switch between LibGDX RGBA format to Android ARGB format              for (x=0,xl=pixmap.getWidth(); x<xl;x++) {                  for (y=0,yl=pixmap.getHeight(); y<yl;y++) {                      int color = pixmap.getPixel(x, y);                      // RGBA => ARGB                      int RGB = color >> 8;                      int A = (color & 0x000000ff) << 24;                      int ARGB = A | RGB;                      bmp.setPixel(x, y, ARGB);                  }              }              // Finished Color format conversion              fos = new FileOutputStream(jpgfile.file());              bmp.compress(CompressFormat.JPEG, 90, fos);              // Finished Comression to JPEG file              fos.close();          } catch (FileNotFoundException e) {              e.printStackTrace();          } catch (IOException e) {              e.printStackTrace();          } catch (IllegalArgumentException e) {              e.printStackTrace();                      }      }</code></pre>    <h3><strong>停止预览</strong></h3>    <p>在完成保存图片后,我们将停止预览窗口,并且从Activity窗口中移去CameraSurface,我们同样也将停止camera继续想camera surface继续发送preview,我们同样异步执行这些。</p>    <pre>  <code class="language-java">@Override      public synchronized void stopPreviewAsync() {          Runnable r = new Runnable() {              public void run() {                  stopPreview();              }          };          activity.post(r);      }  @Override      public synchronized void stopPreview() {          // stop previewing.           if (cameraSurface != null) {              if (cameraSurface.getCamera() != null) {                  cameraSurface.getCamera().stopPreview();              }              ViewParent parentView = cameraSurface.getParent();              if (parentView instanceof ViewGroup) {                  ViewGroup viewGroup = (ViewGroup) parentView;                  viewGroup.removeView(cameraSurface);              }          }      }</code></pre>    <p>注意在合成两张pixmap也就是混合相机取景和libgdx截图时分辨率有差异。在我们的Pixmaps整合过程中依然还存在一个问题,就是相机的分辨率和我们的截图分辨率也许是不同的(我在我的三星手机上,我把一个480x320屏幕截图延伸到2560x1920 大小的图片)。一个围绕它的解决方法就是扩大Libgdx视图的尺寸到更大,比实际物理设备的尺寸要大,要实现他需要使用setFixedSize()功能。真实的屏幕尺寸是根据BPU内存。</p>    <p>然而,在这个时间中我设法去设置虚拟屏幕尺寸为960x640(可能因为GPU显存已经被origin的带下分配了)</p>    <pre>  <code class="language-java">public void setFixedSize(int width, int height) {          if (graphics.getView() instanceof SurfaceView) {              SurfaceView glView = (SurfaceView) graphics.getView();              glView.getHolder().setFixedSize(width, height);              glView.getHolder().setFormat(PixelFormat.TRANSLUCENT);          }      }  public void restoreFixedSize() {          if (graphics.getView() instanceof SurfaceView) {              SurfaceView glView = (SurfaceView) graphics.getView();              glView.getHolder().setFixedSize(origWidth, origHeight);              glView.getHolder().setFormat(PixelFormat.TRANSLUCENT);          }      }</code></pre>    <p>一些小提示</p>    <ol>     <li> <p>提示1<br> 注意,代码仅仅适用于Android平台,并非跨平台解决方法,但是我觉得至少在桌面端,应该可以提供类似功能的代码</p> </li>     <li> <p>提示2<br> 在整合图片,并将图片数据保存到存储器上时,会花大量的时间,是因为libgdx颜色方案是RGBA而bitmap颜色方案是ARGB</p> </li>     <li> <p>提示3<br> 最后需要注意的<br> 我仅仅测试了一部分Android设备,不同的GPU会产生不同的现象。<br> 最后的截图,按下camera可以开启相机,看下shot,就是进行拍摄,move可以控制猫向右侧移动</p> </li>    </ol>    <p style="text-align:center"><br> <img src="https://simg.open-open.com/show/0a6abe807a2cde42e1a83f0ef5ef0b1c.jpg"></p>    <p style="text-align:center">4.jpg</p>    <p> </p>    <p>来自:http://www.jianshu.com/p/081a63afe95d</p>    <p> </p>    
 本文由用户 turbo_timo 自行上传分享,仅供网友学习交流。所有权归原作者,若您的权利被侵害,请联系管理员。
 转载本站原创文章,请注明出处,并保留原始链接、图片水印。
 本站是一个以用户分享为主的开源技术平台,欢迎各类分享!
 本文地址:https://www.open-open.com/lib/view/open1476859819447.html
安卓开发 Android开发 移动开发 libgdx