| 注册
请输入搜索内容

热门搜索

Java Linux MySQL PHP JavaScript Hibernate jQuery Nginx
jopen
11年前发布

纯javascript语言开发的射击类游戏

这是一个纯javascript语言开发的射击类游戏,它的名字叫“打飞机”,主体开发了4个工作日,内部含有全部的代码。希望大家学习学习。运行这款游戏可以在IE8以上浏览器运行。运行时如果屏幕分辨率不兼容,你可以缩放到最佳显示效果。

简介:

      这个游戏是我在去年上自习课时闲着无聊做的一个射击类小游戏,总共花个4个工作日才完成,为了游戏的效率,做了很多优化,目前在IE8以上浏览器能够流畅运行,运行时如果屏幕分辨率不兼容,你可以缩放到最佳显示效果。大家可以学习学习,有不足的地方你们可以自己改改。

截图:

主界面:

纯javascript语言开发的射击类游戏

制作方简介

纯javascript语言开发的射击类游戏

游戏进行中

纯javascript语言开发的射击类游戏

游戏进行中的菜单

纯javascript语言开发的射击类游戏

代码说明:

      这个游戏是基于HTML4开发的,所以兼容性也挺不错的,电脑配置稍微高些就可以流畅玩耍了。下面介绍下相关代码。

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">  <html xmlns="http://www.w3.org/1999/xhtml">  <head>  <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />    <!--这是我自己加的信息-->  <meta name="author" content="BruceWan" />  <meta name="generator" content="Softwan" />  <meta name="copyright" content="China by BruceWan" />  <meta name="keywords" content="游戏,小游戏,射击,射击类游戏,打飞机,打灰机,飞机大战,涂鸦,涂鸦小游戏,游戏平台">  <meta name="description" content="游戏中心的游戏可以免费玩耍,如有问题请联系E-mail:1101587171@qq.com">    <!--/*<meta name="viewport" content="width=device-width,minimum-scale=1.0,maximum-scale=1.0,user-scalable=no" />//不允许缩放*/-->  <link rel="shortcut icon" href="image/icon32x32.png">  <title>"打飞机"</title>  <style type="text/css">  body{   margin:0px;   padding:0px;   background-color:#9FA7AC;   margin:auto;  }  .maindisplay{   border-color:#666;   border-width:6px;   border-style:double;   width:480px;   height:800px;   background-image:url(image/bg_01.jpg);   background-repeat:repeat-y;   margin:auto;  }  .title{   float:left;   margin-top:260px;   height:200px;   width:100%;   color:#666;   text-align:center;   background-color:transparent;   font-family:"方正喵喵体","微软雅黑", "黑体", "楷体";  }  .helpbox{   display:none;   float:left;   margin-top:300px;   height:200px;   width:100%;   color:#666;   text-align:center;   font-size:42px;   background-color:transparent;   cursor:default;   font-family:"方正喵喵体","微软雅黑", "黑体", "楷体";  }  .playmethodbox{   display:none;   float:left;   margin-top:300px;   height:200px;   width:100%;   color:#666;   text-align:center;   font-size:28px;   background-color:transparent;   cursor:default;   font-family:"方正喵喵体","微软雅黑", "黑体", "楷体";  }  .optionbox{   display:none;   float:left;   margin-top:240px;   height:200px;   width:100%;   color:#666;   text-align:center;   font-size:36px;   background-color:transparent;   font-family:"方正喵喵体","微软雅黑", "黑体", "楷体";  }  .endbox{   display:none;   float:left;   margin-top:240px;   height:200px;   width:100%;   color:#666;   text-align:center;   font-size:36px;   background-color:transparent;   font-family:"方正喵喵体","微软雅黑", "黑体", "楷体";  }  .score{   cursor:default;  }  .returngm:hover{   border-style:double;   border-width:6px;   cursor:pointer;  }  .restartgm:hover{   border-style:double;   border-width:6px;   cursor:pointer;  }  .quitgm:hover{   border-style:double;   border-width:6px;   cursor:pointer;  }  .logo{   font-size:65px;   font-weight:bold;   cursor:default;  }  .msg{   font-size:32px;   font-weight:bold;  }  .msg:hover{   border-style:double;   border-width:6px;   cursor:pointer;  }  .help{   font-size:26px;   font-weight:bold;  }  .help:hover{   border-style:double;   border-width:6px;   cursor:pointer;  }  .playmethod{   font-size:28px;   font-weight:bold;  }  .playmethod:hover{   border-style:double;   border-width:6px;   cursor:pointer;  }  .myplane{   position:absolute;   width:62px;   height:74px;    background-color:transparent;   /*background-image:url(image/my_speed.gif);*/   background-image:url(image/my.png);   background-repeat:no-repeat;   cursor:none;   display:none;  }  .countdisplay{   width:300px;   height:60px;   background-color:transparent;   display:none;   float:none;  }  .startgm{   width:50px;   height:50px;   float:left;   background-repeat:no-repeat;   cursor:pointer;  }  .countscore_space{   width:10px;   height:40px;   background-color:transparent;   float:left;  }  .countscore{    width:240px;   height:30px;   background-color:transparent;   float:left;   font-family:"方正喵喵体","微软雅黑", "黑体", "楷体";   font-size:36px;   text-align:left;   padding-top:10px;   cursor:default;  }  .displaybgsound{   float:right;   font-family:"方正喵喵体","微软雅黑", "黑体", "楷体";   font-size:32px;   text-align:left;   padding-top:10px;   cursor:pointer;   display:none;   background-color:transparent;  }  .bullet{   height:20px;   width:20px;   background-color:transparent;   background-image:url(image/bullet_red.png);   background-repeat:no-repeat;   cursor:default;   position:absolute;   display:none;  }  .fire1{   width:10px;   height:20px;   background-repeat:no-repeat;   margin-top:53px;   margin-left:5px;   float:left;  }  .fire2{   width:10px;   height:21px;   background-repeat:no-repeat;   margin-top:53px;   margin-right:5px;   float:right;  }  .hostileplane{   width:40px;   height:42px;   position:absolute;   background-color:transparent;   top:0px;   left:0px;   background-repeat:no-repeat;   background-image:url(image/king3.png);   display:none;   cursor:default;  }  .hostileplane2{   width:69px;   height:89px;   position:absolute;   background-color:transparent;   top:0px;   left:0px;   background-repeat:no-repeat;   background-image:url(image/king2.png);   display:none;   cursor:default;  }  .hostileplane3{   width:108px;   height:164px;   position:absolute;   background-color:transparent;   top:0px;   left:0px;   background-repeat:no-repeat;   background-image:url(image/king.png);   display:none;   cursor:default;  }  .prop_c{   width:30px;   height:46px;   position:absolute;   background-color:transparent;   top:0px;   left:0px;   background-repeat:no-repeat;   display:none;   cursor:default;  }  .propbox{   width:120px;   height:30px;   background-color:transparent;   margin-top:704px;   margin-left:10px;   cursor:default;  }  .bigProp{   float:left;   margin-right:10px;   background-image:url(image/fatal.png);   background-color:transparent;   width:30px;   height:30px;   display:none;   cursor:pointer;  }  @font-face { font-family:方正喵喵体;src:url(font/fzmmt.ttf); }  </style>    <script language="javascript" type="text/javascript">  window.onload=IniObj;//初始化参数    //低等敌机实例控制值  var HostilePlaneIsSend=true;//是否允许低等发射敌机  var HostilePlaneLife=2;//低等敌机生命  var HostilePlaneMaxNO=1;//最多敌机数量  var HostilePlaneSpeed=5;  var HostilePlaneStep=3;  //中等敌机实例控制  var HostilePlane2IsSend=false;  var HostilePlane2Life=3;  var HostilePlane2MaxNO=1;  var HostilePlane2Speed=5;  var HostilePlane2Step=3;  //高等敌机实例控制  var HostilePlane3IsSend=false;  var HostilePlane3Life=5;  var HostilePlane3MaxNO=1;  var HostilePlane3Speed=5;  var HostilePlane3Step=3;  //子弹实例控制  var BulletSpeed=10;  var BulletStep=5;  var IsChangeBulletColorBlue=false;  //道具实例控制  var PropSpeed=5;  var PropStep=5;  var PropTimeOut=5;//道具持续时间  var PropSendTime=10;  var PropIsSend=false;  var BigPropNowNum=3;//必杀次数    //剧情控制  var TimeLine=0;//时间线  function PlotControl(){   if(IsStart&&!IsEndGM){//排除暂停与结束    SendTimeProp();//定期派发道具    switch(TimeLine){     case 0:      PropStep=6;      HostilePlaneMaxNO=1;      HostilePlaneSpeed=5;      BulletSpeed=10;      HostilePlaneIsSend=true;      HostilePlane2IsSend=false;      HostilePlane3IsSend=false;     break;     case 5:      BulletSpeed=8;      HostilePlaneMaxNO=2;      HostilePlaneSpeed=5;      HostilePlaneIsSend=true;      HostilePlane2IsSend=false;      HostilePlane3IsSend=false;     break;     case 10:      BulletSpeed=7;      HostilePlaneMaxNO=3;      HostilePlaneSpeed=5;      HostilePlaneIsSend=true;      HostilePlane2IsSend=false;      HostilePlane3IsSend=false;     break;     case 15:      BulletSpeed=5;      HostilePlaneMaxNO=5;      HostilePlaneSpeed=5;      HostilePlaneIsSend=true;      HostilePlane2IsSend=false;      HostilePlane3IsSend=false;     break;     case 20:      HostilePlaneMaxNO=7;      HostilePlaneSpeed=5;      HostilePlaneIsSend=true;      HostilePlane2IsSend=false;      HostilePlane3IsSend=false;     break;     case 25:      HostilePlaneMaxNO=8;      HostilePlaneSpeed=5;      HostilePlaneIsSend=true;      HostilePlane2IsSend=false;      HostilePlane3IsSend=false;     break;     case 30:      HostilePlaneMaxNO=10;      HostilePlaneSpeed=5;      PropStep=5;      HostilePlaneIsSend=true;      HostilePlane2IsSend=false;      HostilePlane3IsSend=false;     break;     case 60:      HostilePlaneMaxNO=10;      HostilePlane2MaxNO=1;      HostilePlaneSpeed=5;      HostilePlane2Speed=5;      HostilePlaneIsSend=true;      HostilePlane2IsSend=true;      HostilePlane3IsSend=false;     break;     case 90:      HostilePlaneMaxNO=10;      HostilePlaneSpeed=5;      HostilePlane2MaxNO=2;      HostilePlane2Speed=5;      HostilePlaneIsSend=true;      HostilePlane2IsSend=true;      HostilePlane3IsSend=false;     break;     case 120:      HostilePlaneMaxNO=10;      HostilePlaneSpeed=5;      HostilePlane2MaxNO=3;      HostilePlane2Speed=5;      PropStep=4;      HostilePlaneIsSend=true;      HostilePlane2IsSend=true;      HostilePlane3IsSend=false;     break;     case 180:      HostilePlaneMaxNO=10;      HostilePlane2MaxNO=3;      HostilePlane3MaxNO=1;      HostilePlaneSpeed=5;      HostilePlane2Speed=5;      HostilePlane3Speed=5;      BulletSpeed=3;      HostilePlaneIsSend=true;      HostilePlane2IsSend=true;      HostilePlane3IsSend=true;     break;     case 240:      HostilePlaneMaxNO=10;      HostilePlane2MaxNO=3;      HostilePlane3MaxNO=2;      HostilePlaneSpeed=5;      HostilePlane2Speed=5;      HostilePlane3Speed=5;      BulletSpeed=3;      HostilePlaneIsSend=true;      HostilePlane2IsSend=true;      HostilePlane3IsSend=true;     break;     case 300:      HostilePlaneMaxNO=10;      HostilePlaneSpeed=3;      BulletSpeed=3;      PropStep=3;      HostilePlaneIsSend=true;      HostilePlane2IsSend=false;      HostilePlane3IsSend=false;     break;     case 360:      HostilePlaneMaxNO=10;      HostilePlane2MaxNO=1;      HostilePlaneSpeed=3;      HostilePlane2Speed=3;      BulletSpeed=3;      PropStep=2;      HostilePlaneIsSend=true;      HostilePlane2IsSend=true;      HostilePlane3IsSend=false;     break;     case 420:      HostilePlaneMaxNO=10;      HostilePlane2MaxNO=2;      HostilePlaneSpeed=3;      HostilePlane2Speed=3;      BulletSpeed=3;      HostilePlaneIsSend=true;      HostilePlane2IsSend=true;      HostilePlane3IsSend=false;     break;     case 480:      HostilePlaneMaxNO=10;      HostilePlane2MaxNO=3;      HostilePlaneSpeed=3;      HostilePlane2Speed=3;      BulletSpeed=3;      HostilePlaneIsSend=true;      HostilePlane2IsSend=true;      HostilePlane3IsSend=false;     break;     case 540:      HostilePlaneMaxNO=10;      HostilePlane2MaxNO=3;      HostilePlane3MaxNO=1;      HostilePlaneSpeed=3;      HostilePlane2Speed=3;      HostilePlane3Speed=3;      BulletSpeed=3;      HostilePlaneIsSend=true;      HostilePlane2IsSend=true;      HostilePlane3IsSend=true;     break;     case 600:      PropTimeOut=30000;//道具持续时间      PropSendTime=10;      HostilePlaneMaxNO=10;      HostilePlane2MaxNO=3;      HostilePlane3MaxNO=2;      HostilePlaneSpeed=3;      HostilePlane2Speed=3;      HostilePlane3Speed=3;      BulletSpeed=3;      HostilePlaneIsSend=true;      HostilePlane2IsSend=true;      HostilePlane3IsSend=true;     break;     case 660:      HostilePlaneMaxNO=10;      HostilePlane2MaxNO=3;      HostilePlane3MaxNO=2;      HostilePlaneSpeed=2;      HostilePlane2Speed=2;      HostilePlane3Speed=2;      BulletSpeed=3;      HostilePlaneIsSend=true;      HostilePlane2IsSend=true;      HostilePlane3IsSend=true;     break;     case 720:      HostilePlaneMaxNO=10;      HostilePlane2MaxNO=3;      HostilePlane3MaxNO=2;      HostilePlaneSpeed=1;      HostilePlane2Speed=1;      HostilePlane3Speed=1;      BulletSpeed=2;      HostilePlaneIsSend=true;      HostilePlane2IsSend=true;      HostilePlane3IsSend=true;     break;     case 780:      HostilePlaneLife=3;//低等敌机生命      HostilePlane2Life=4;      HostilePlane3Life=5;      HostilePlaneMaxNO=10;      HostilePlane2MaxNO=3;      HostilePlane3MaxNO=2;      HostilePlaneSpeed=1;      HostilePlane2Speed=1;      HostilePlane3Speed=1;      BulletSpeed=2;      HostilePlaneIsSend=true;      HostilePlane2IsSend=true;      HostilePlane3IsSend=true;     break;     case 840:      PropTimeOut=60000;//道具持续时间      PropSendTime=10;      HostilePlaneLife=4;//低等敌机生命      HostilePlane2Life=5;      HostilePlane3Life=6;      HostilePlaneMaxNO=10;      HostilePlane2MaxNO=3;      HostilePlane3MaxNO=2;      HostilePlaneSpeed=1;      HostilePlane2Speed=1;      HostilePlane3Speed=1;      BulletSpeed=2;      HostilePlaneIsSend=true;      HostilePlane2IsSend=true;      HostilePlane3IsSend=true;     break;    }    TimeLine+=1;   }  }    //定期派发道具  function SendTimeProp(){   if(TimeLine%PropSendTime==0){//每10秒派发一次随机道具    PropIsSend=true;   }   else{    PropIsSend=false;   }  }    var btn_Start;var playmethodBox;var optionBox;var titlePage;var myPlane;  var mainBG;var countDisplay;var mainBG;var myPlaneFire1;var sumScore;var bigProp1;var bigProp2;var bigProp3;  var myPlaneFire2;var titlePage;var helpBox;var hostilePlane;var endBox;var prop;  //背景音乐  var bgSound1;var bgSound2;var bgSound3;var bgSound4;  var OpenBGSound=true;  var bgSoundO;    var hostilePlane0;var hostilePlane1;var hostilePlane2;var hostilePlane3;  var hostilePlane4;var hostilePlane5;var hostilePlane6;var hostilePlane7;  var hostilePlane8;var hostilePlane9;  var hostilePlane2_0;var hostilePlane2_1;var hostilePlane2_2;  var hostilePlane3_0;var hostilePlane3_1;    var bullet0;var bullet1;var bullet2;var bullet3;var bullet4;  var bullet5;var bullet6;var bullet7;var bullet8;var bullet9;  var bullet10;var bullet11;var bullet12;var bullet13;var bullet14;  var bullet15;var bullet16;var bullet17;var bullet18;var bullet19;  function IniObj(){    bgSoundO=document.getElementById('bgSoundO');   bgSound1=document.getElementById('bgSound1');   bgSound2=document.getElementById('bgSound2');   bgSound3=document.getElementById('bgSound3');   bgSound4=document.getElementById('bgSound4');     bigProp1=document.getElementById('bigProp1');   bigProp2=document.getElementById('bigProp2');   bigProp3=document.getElementById('bigProp3');   prop=document.getElementById('prop');   endBox=document.getElementById('endBox');   sumScore=document.getElementById('sumScore');      hostilePlane=document.getElementById('lable_Countscore');      bullet0=document.getElementById('bullet0');   bullet1=document.getElementById('bullet1');   bullet2=document.getElementById('bullet2');   bullet3=document.getElementById('bullet3');   bullet4=document.getElementById('bullet4');   bullet5=document.getElementById('bullet5');   bullet6=document.getElementById('bullet6');   bullet7=document.getElementById('bullet7');   bullet8=document.getElementById('bullet8');   bullet9=document.getElementById('bullet9');   bullet10=document.getElementById('bullet10');   bullet11=document.getElementById('bullet11');   bullet12=document.getElementById('bullet12');   bullet13=document.getElementById('bullet13');   bullet14=document.getElementById('bullet14');   bullet15=document.getElementById('bullet15');   bullet16=document.getElementById('bullet16');   bullet17=document.getElementById('bullet17');   bullet18=document.getElementById('bullet18');   bullet19=document.getElementById('bullet19');      hostilePlane0=document.getElementById('hostilePlane0');   hostilePlane1=document.getElementById('hostilePlane1');   hostilePlane2=document.getElementById('hostilePlane2');   hostilePlane3=document.getElementById('hostilePlane3');   hostilePlane4=document.getElementById('hostilePlane4');   hostilePlane5=document.getElementById('hostilePlane5');   hostilePlane6=document.getElementById('hostilePlane6');   hostilePlane7=document.getElementById('hostilePlane7');   hostilePlane8=document.getElementById('hostilePlane8');   hostilePlane9=document.getElementById('hostilePlane9');      hostilePlane2_0=document.getElementById('hostilePlane2_0');   hostilePlane2_1=document.getElementById('hostilePlane2_1');   hostilePlane2_2=document.getElementById('hostilePlane2_2');      hostilePlane3_0=document.getElementById('hostilePlane3_0');   hostilePlane3_1=document.getElementById('hostilePlane3_1');      btn_Start=document.getElementById('btn_Start');   playmethodBox=document.getElementById('playmethodBox');   optionBox=document.getElementById('optionBox');   titlePage=document.getElementById('titlePage');   myPlane=document.getElementById('myPlane');   mainBG=document.getElementById('mainBG');   countDisplay=document.getElementById('countDisplay');   mainBG=document.getElementById('mainBG');   myPlaneFire1=document.getElementById('myPlaneFire1');   myPlaneFire2=document.getElementById('myPlaneFire2');   helpBox=document.getElementById('helpBox');  }    //屏蔽右键菜单  function OffRightMenu(){   event.returnValue=false;   return false;  }    var IsStart=false;//是否开始  var IsCanMenuOpt=false;  var IsEndGM=false;  var NowScore=0;//当前成绩  //开始游戏  function GoToGM(){   IniGM();  }    //继续游戏  function StartGM(){   if(!IsEndGM){    IsStart=true;    btn_Start.src="image/pause.png";    optionBox.style.display="none";   }   else{    EndBoxIsOpen();   }  }    //暂停游戏  function PauseGM(){   if(!IsEndGM){    IsStart=false;    btn_Start.src="image/start.png";    optionBox.style.display="block";   }   else{    EndBoxIsOpen();   }  }    //处理游戏全局鼠标事件 有兼容处理  function MainDisplyClick(ev){   if(IsCanMenuOpt){    var oEvent=ev||event;    if(oEvent.button==1||oEvent.button==0){//谷歌、IE//单左键    }    else if(oEvent.button==2){//谷歌、IE右键     if(!IsDownMosue){//不按住左键时      if(IsStart){       PauseGM();      }      else{       StartGM();      }     }     else{//谷歌      if(IsStart){       SendBigProp();      }     }    }    else if(oEvent.button==3){//IE兼容按下左右键     if(IsStart){      SendBigProp();     }    }   }  }    //处理暂停按钮事件  function DealStartBtnEvent(ev){   var oEvent=ev||event;   if(IsStart){    PauseGM();   }   else{    StartGM();   }  }    //按下事件 有兼容处理  var IsDownMosue=false;  function MyPlaneMouseDwon(ev){   var oEvent=ev||event;   if(oEvent.button==1||oEvent.button==0){    IsDownMosue=true;   }   else if(oEvent.button==2){   }  }    //释放事件 有兼容处理  function MyPlaneMouseUp(ev){   var oEvent=ev||event;   if(oEvent.button==1||oEvent.button==0){    IsDownMosue=false;   }   if(oEvent.button==2){   }  }    //初始化主体框架  function IniGM(){   //初始化全局参数   IsStart=true;   IsEndGM=false;   IsOpenEndBox=false   NowScore=0;   BGSpeed=2;   TimeLine=0;   BGLoc=0;   MaxLoc=99999999;   IsChangeBulletColorBlue=false;      HostilePlaneIsSend=true;   HostilePlane2IsSend=false;   HostilePlane3IsSend=false;   BulletSpeed=10;   HostilePlaneLife=2;//低等敌机生命   HostilePlane2Life=3;   HostilePlane3Life=5;      PropSpeed=5;   PropStep=5;   PropTimeOut=20000;//道具持续时间   PropSendTime=10;   PropIsSend=false;      BigPropNowNum=3;   DisplayBigProp();      //关闭标题   titlePage.style.display="none";      //重置飞机位置   myPlane.style.display="block";   myPlane.style.left=(mainBG.getBoundingClientRect().left+mainBG.offsetWidth/2-myPlane.offsetWidth/2)+"px";   myPlane.style.top=(mainBG.getBoundingClientRect().top+mainBG.offsetHeight-myPlane.offsetHeight)+"px";   myPlane.style.backgroundImage="url(image/my.png)";      //开启左上角的统计界面   countDisplay.style.display="block";      //切换按钮   btn_Start.style.display="block";   btn_Start.src="image/pause.png";      //显示声音开关   bgSoundO.style.display="block";     //关闭界面   optionBox.style.display="none";   endBox.style.display="none";   StartBGA();   IsCanMenuOpt=true;  }    //重新开始游戏  function RestartGM(){   //重新显示积分   ClearNowScore();   CloseBGA();   CloseGMImg();   IniGM();  }    var BGSpeed=2;//背景移动速度  var BGLoc=0;//背景的默认位置  var MaxLoc=99999999;//背景的最大位置  //背景动画  function MoveBG(){   if(IsStart&&!IsEndGM)   {    if(BGLoc<MaxLoc){     mainBG.style.backgroundImage="url(image/bg_02.jpg)";       mainBG.style.backgroundPosition="0px "+BGLoc+"px";     BGLoc=BGLoc+BGSpeed;    }    else{     BGLoc=0;    }   }  }    //自己的飞机运动效果  var MyPlaneBG=1;  function MoveMyPlaneA(){   if(IsStart&&!IsEndGM){    if(MyPlaneBG==1){     MyPlaneBG=2;     myPlaneFire1.style.backgroundImage="url(image/bullet_king_4.png)";     myPlaneFire2.style.backgroundImage="url(image/bullet_king_4.png)";    }    else if(MyPlaneBG==2){     MyPlaneBG=3;     myPlaneFire1.style.backgroundImage="url(image/bullet_king_3.png)";      myPlaneFire2.style.backgroundImage="url(image/bullet_king_3.png)";     }    else if(MyPlaneBG==3){     MyPlaneBG=4;     myPlaneFire1.style.backgroundImage="url(image/bullet_king_2.png)";      myPlaneFire2.style.backgroundImage="url(image/bullet_king_2.png)";     }    else if(MyPlaneBG==4){     MyPlaneBG=1;     myPlaneFire1.style.backgroundImage="url(image/bullet_king_1.png)";      myPlaneFire2.style.backgroundImage="url(image/bullet_king_1.png)";     }   }  }    //我方飞机随按下键的鼠标移动  function FollowMouse(ev){   if(IsStart&&IsDownMosue)   {    var oEvent=ev||event;    //计算我的战机位置    var myPlane_of_x=myPlane.offsetWidth/2;//偏移中心x轴    var myPlane_of_y=myPlane.offsetHeight/2;//偏移中心y轴    var myPlane_x=(oEvent.clientX-myPlane_of_x);    var myPlane_y=(oEvent.clientY-myPlane_of_y);        //约束区域    if(mainBG.getBoundingClientRect().left<=myPlane_x    &&mainBG.getBoundingClientRect().left+mainBG.offsetWidth>=myPlane_x+myPlane.offsetWidth)    {     myPlane.style.left=myPlane_x+"px";    }    if(mainBG.getBoundingClientRect().top<=myPlane_y    &&mainBG.getBoundingClientRect().top+mainBG.offsetHeight>=myPlane_y+myPlane.offsetHeight)    {     myPlane.style.top=myPlane_y+"px";    }   }  }     //内容修正方法  function NewlyIniLoc(){   //计算我的战机位置   var myPlane_x=myPlane.getBoundingClientRect().left;   var myPlane_y=myPlane.getBoundingClientRect().top;   //修正界面   if(mainBG.getBoundingClientRect().left>=myPlane_x)   {    myPlane.style.left=(mainBG.getBoundingClientRect().left)+"px";   }   if(mainBG.getBoundingClientRect().left+mainBG.offsetWidth<=myPlane_x+myPlane.offsetWidth)   {    myPlane.style.left=(mainBG.getBoundingClientRect().left+mainBG.offsetWidth-myPlane.offsetWidth)+"px";   }   if(mainBG.getBoundingClientRect().top>=myPlane_y)   {    myPlane.style.top=(mainBG.getBoundingClientRect().top)+"px";   }   if(mainBG.getBoundingClientRect().top+mainBG.offsetHeight<=myPlane_y+myPlane.offsetHeight)   {    myPlane.style.top=(mainBG.getBoundingClientRect().top+mainBG.offsetHeight-myPlane.offsetHeight)+"px";   }  }    //显示帮助框  var DisplayHelpBox=false;  function OpenHelpBox(){   if(DisplayHelpBox){    DisplayHelpBox=false;    titlePage.style.display="block";    helpBox.style.display="none";   }   else{    DisplayHelpBox=true;    titlePage.style.display="none";    helpBox.style.display="block";   }  }    //显示玩法介绍框  var DisplayPlayMethodBox=false;  function OpenPlayMethodBox(){   if(DisplayPlayMethodBox){    DisplayPlayMethodBox=false;    titlePage.style.display="block";    playmethodBox.style.display="none";   }   else{    DisplayPlayMethodBox=true;    titlePage.style.display="none";    playmethodBox.style.display="block";   }  }      //退出游戏  function QuitGM(){    //关闭背景滚动   CloseBGA();      //初始化全局参数    IsCanMenuOpt=false;   IsStart=false;   IsOpenEndBox=false;   NowScore=0;   BGSpeed=2;   TimeLine=0;   BGLoc=0;   MaxLoc=99999999;   BigPropNowNum=3;   IsEndGM=true;   IsChangeBulletColorBlue=false;      HostilePlaneIsSend=true;   HostilePlane2IsSend=false;   HostilePlane3IsSend=false;   BulletSpeed=10;   HostilePlaneLife=2;//低等敌机生命   HostilePlane2Life=3;   HostilePlane3Life=5;      PropSpeed=5;   PropStep=5;   PropTimeOut=20000;//道具持续时间   PropSendTime=10;   PropIsSend=false;      //重新显示积分   ClearNowScore();      //关闭标题   titlePage.style.display="block";      //开启左上角的统计界面   countDisplay.style.display="none";      //切换按钮   btn_Start.style.display="none";      //主背景   mainBG.style.backgroundImage="url(image/bg_01.jpg)";   mainBG.style.backgroundPosition="0px 0px";      //显示声音开关   bgSoundO.style.display="none";      //关闭界面   optionBox.style.display="none";   endBox.style.display="none";   CloseGMImg();   NotDisplayBigProp();  }    //去掉正在游戏时的场景  function CloseGMImg(){    //去掉飞机   myPlane.style.display="none";      //去掉低等飞机   hostilePlane0.style.display="none";   hostilePlane1.style.display="none";   hostilePlane2.style.display="none";   hostilePlane3.style.display="none";   hostilePlane4.style.display="none";   hostilePlane5.style.display="none";   hostilePlane6.style.display="none";   hostilePlane7.style.display="none";   hostilePlane8.style.display="none";   hostilePlane9.style.display="none";      //去掉中等飞机   hostilePlane2_0.style.display="none";   hostilePlane2_1.style.display="none";   hostilePlane2_2.style.display="none";      //去掉高等飞机   hostilePlane3_0.style.display="none";   hostilePlane3_1.style.display="none";      //去掉子弹   bullet0.style.display="none";   bullet1.style.display="none";   bullet2.style.display="none";   bullet3.style.display="none";   bullet4.style.display="none";   bullet5.style.display="none";   bullet6.style.display="none";   bullet7.style.display="none";   bullet8.style.display="none";   bullet9.style.display="none";   bullet10.style.display="none";   bullet11.style.display="none";   bullet12.style.display="none";   bullet13.style.display="none";   bullet14.style.display="none";   bullet15.style.display="none";   bullet16.style.display="none";   bullet17.style.display="none";   bullet18.style.display="none";   bullet19.style.display="none";      //隐藏道具   prop.style.display="none";   }    var WhileDisplayBG;//存放定时器示例  var WhileMyPlaneBG;  var WhileSendBullet;  var WhileSendHostilePlane;  var WhileSendHostilePlane2;  var WhileSendHostilePlane3;  var WhileCheckBullet;  var WhilePlotControl;  var WhileSendProp;  //开始动画  function StartBGA(){   WhileDisplayBG=setInterval("MoveBG()",10);//背景动画   WhileMyPlaneBG=setInterval("MoveMyPlaneA()",150);//我方飞机尾气动画   WhileSendBullet=setInterval("SendBullet()",200);//子弹的间隔    WhileSendHostilePlane=setInterval("SendHostilePlane()",400);//敌机的间隔   WhileSendHostilePlane2=setInterval("SendHostilePlane2()",400);//敌机的间隔   WhileSendHostilePlane3=setInterval("SendHostilePlane3()",400);//敌机的间隔   WhileCheckBullet=setInterval("CheckBullet()",50);//检测子弹   WhilePlotControl=setInterval("PlotControl()",1000);//检测我方飞机是否获取道具   WhileSendProp=setInterval("SendProp()",400);//发送道具的间隔  }    //关闭背景动画  function CloseBGA(){   if(WhileDisplayBG!=null){    window.clearInterval(WhileDisplayBG);   }   if(WhileMyPlaneBG!=null){    window.clearInterval(WhileMyPlaneBG);   }   if(WhileSendBullet!=null){    window.clearInterval(WhileSendBullet);   }   if(WhileSendHostilePlane!=null){    window.clearInterval(WhileSendHostilePlane);   }   if(WhileSendHostilePlane2!=null){    window.clearInterval(WhileSendHostilePlane2);   }   if(WhileSendHostilePlane3!=null){    window.clearInterval(WhileSendHostilePlane3);   }   if(WhileCheckBullet!=null){    window.clearInterval(WhileCheckBullet);   }   if(WhilePlotControl!=null){    window.clearInterval(WhilePlotControl);   }   if(WhileSendProp!=null){    window.clearInterval(WhileSendProp);   }  }    //子弹连续发射  var BulletNowNum=0;//当前子弹数量  var BulletNO=0;  var BulletImg1="url(image/bullet_red.png)";  var BulletImg2="url(image/bullet_blue.png)";  function SendBullet(){   if(IsStart&&!IsEndGM){    if(BulletNO>19){     BulletNO=0;//保证连贯效果    }    if(BulletNO<20){     if(IsChangeBulletColorBlue){      if(BulletNowNum<19)//至少有2发      {       var bullet=document.getElementById('bullet'+BulletNO);//左弹夹       var b2=BulletNO+1;       if(b2>19){        b2=0;       }       var bullet1=document.getElementById('bullet'+b2);//右弹夹           bullet.style.display="block";       if(bullet.style.backgroundImage!=BulletImg2){        bullet.style.backgroundImage=BulletImg2;       }             bullet1.style.display="block";       if(bullet1.style.backgroundImage!=BulletImg2){        bullet1.style.backgroundImage=BulletImg2;       }             var bullet_of_y=(myPlane.getBoundingClientRect().top-bullet.offsetHeight+45);        var bullet_of_x=(myPlane.getBoundingClientRect().left+myPlane.offsetWidth/2-bullet.offsetWidth/2-14);       bullet.style.left=bullet_of_x+"px";//子弹的x坐标        bullet.style.top=bullet_of_y+"px";//子弹的y坐标             bullet_of_x=(myPlane.getBoundingClientRect().left+myPlane.offsetWidth/2-bullet1.offsetWidth/2+26);       bullet1.style.left=bullet_of_x+"px";//子弹的x坐标        bullet1.style.top=bullet_of_y+"px";//子弹的y坐标             WhileABullet_Blue(mainBG,bullet,bullet1,bullet_of_y);              BulletNowNum=BulletNowNum+2;       BulletNO=b2+1;       PlaySound1();      }     }     else{          if(BulletNowNum<20)//至少有2发      {       var bullet=document.getElementById('bullet'+BulletNO);          bullet.style.display="block";       if(bullet.style.backgroundImage!=BulletImg1){        bullet.style.backgroundImage=BulletImg1;       }          var bullet_of_x=(myPlane.getBoundingClientRect().left+myPlane.offsetWidth/2-bullet.offsetWidth/2+5);       bullet.style.left=bullet_of_x+"px";//子弹的x坐标          var bullet_of_y=(myPlane.getBoundingClientRect().top-bullet.offsetHeight+45);       bullet.style.top=bullet_of_y+"px";//子弹的y坐标              BulletNowNum=BulletNowNum+1;       WhileABullet_Red(mainBG,bullet,bullet_of_y);           BulletNO=BulletNO+1;       PlaySound1();      }     }    }   }  }    //子弹实例控制  //单发红子弹  function WhileABullet_Red(mainBG,bullet,bullet_of_y){   //动态修正    var bullet_of_x=bullet.getBoundingClientRect().left;     if(bullet_of_x<mainBG.getBoundingClientRect().left){    bullet_of_x=mainBG.getBoundingClientRect().left;   }   else if(bullet_of_x>mainBG.getBoundingClientRect().left   +mainBG.offsetWidth){    bullet_of_x=mainBG.getBoundingClientRect().left+mainBG.offsetWidth-bullet.offsetWidth;   }   bullet.style.left=bullet_of_x+"px";//子弹的x坐标      if(IsStart){    bullet_of_y=bullet_of_y-BulletStep;    bullet.style.top=bullet_of_y+"px";//子弹的y坐标    }   if(bullet_of_y>-20){    setTimeout(function(){ WhileABullet_Red(mainBG,bullet,bullet_of_y);},BulletSpeed);   }else{    bullet.style.display="none";    BulletNowNum=BulletNowNum-1;   }  }  //双发蓝子弹  function WhileABullet_Blue(mainBG,bullet,bullet1,bullet_of_y){    //动态修正    var bullet_of_x=bullet.getBoundingClientRect().left;//弹1    if(bullet_of_x<mainBG.getBoundingClientRect().left){    bullet_of_x=mainBG.getBoundingClientRect().left;   }   else if(bullet_of_x>mainBG.getBoundingClientRect().left   +mainBG.offsetWidth){    bullet_of_x=mainBG.getBoundingClientRect().left+mainBG.offsetWidth-bullet.offsetWidth;   }   bullet.style.left=bullet_of_x+"px";//子弹的x坐标       var bullet_of_x2=bullet1.getBoundingClientRect().left;//弹2   if(bullet_of_x2<mainBG.getBoundingClientRect().left){    bullet_of_x2=mainBG.getBoundingClientRect().left;   }   else if(bullet_of_x2>mainBG.getBoundingClientRect().left   +mainBG.offsetWidth){    bullet_of_x2=mainBG.getBoundingClientRect().left+mainBG.offsetWidth-bullet1.offsetWidth;   }   bullet1.style.left=bullet_of_x2+"px";//子弹的x坐标      if(IsStart){    bullet_of_y=bullet_of_y-BulletStep;    bullet.style.top=bullet_of_y+"px";//子弹的y坐标    bullet1.style.top=bullet_of_y+"px";//子弹的y坐标   }   if(bullet_of_y>-20){    setTimeout(function(){ WhileABullet_Blue(mainBG,bullet,bullet1,bullet_of_y);},BulletSpeed);   }else{    bullet.style.display="none";    bullet1.style.display="none";    BulletNowNum=BulletNowNum-2;   }  }    //低等敌机连续发射  var HostilePlaneNowNum=0;//当前敌机数量  var HostilePlaneNO=0;//当前敌机编号机  function SendHostilePlane(){   if(IsStart&&!IsEndGM){    if(HostilePlaneNO>9){     HostilePlaneNO=0;//保证连贯效果    }    if(HostilePlaneNO<10&&HostilePlaneIsSend&&HostilePlaneMaxNO>HostilePlaneNowNum){     //var hostilePlane=document.getElementById('hostilePlane'+HostilePlaneNO);     var hostilePlane;     switch(HostilePlaneNO){      case 0:hostilePlane=hostilePlane0;break;      case 1:hostilePlane=hostilePlane1;break;      case 2:hostilePlane=hostilePlane2;break;      case 3:hostilePlane=hostilePlane3;break;      case 4:hostilePlane=hostilePlane4;break;      case 5:hostilePlane=hostilePlane5;break;      case 6:hostilePlane=hostilePlane6;break;      case 7:hostilePlane=hostilePlane7;break;      case 8:hostilePlane=hostilePlane8;break;      case 9:hostilePlane=hostilePlane9;break;     }     UpdateHostilePlaneLife('hostilePlane'+HostilePlaneNO,HostilePlaneLife);           hostilePlane.style.display="block";     hostilePlane.style.backgroundImage="url(image/king3.png)";        var hostilePlane_x=mainBG.getBoundingClientRect().left+mainBG.offsetWidth*Math.random()-hostilePlane.offsetWidth;       if(hostilePlane_x<mainBG.getBoundingClientRect().left){      hostilePlane_x=mainBG.getBoundingClientRect().left;     }     hostilePlane.style.left=hostilePlane_x+"px";//子弹的x坐标        var hostilePlane_y=-27;     hostilePlane.style.top=hostilePlane_y+"px";//子弹的y坐标        HostilePlaneNowNum=HostilePlaneNowNum+1;     WhileAHostilePlane(mainBG,hostilePlane,hostilePlane_y);     HostilePlaneNO=HostilePlaneNO+1;    }   }  }    //低等敌机实例控制  function WhileAHostilePlane(mainBG,hostilePlane,hostilePlane_y){   //动态修正    var hostilePlane_x=hostilePlane.getBoundingClientRect().left;     if(hostilePlane_x<mainBG.getBoundingClientRect().left){    hostilePlane_x=mainBG.getBoundingClientRect().left;   }   else if(hostilePlane_x>mainBG.getBoundingClientRect().left   +mainBG.offsetWidth){    hostilePlane_x=mainBG.getBoundingClientRect().left+mainBG.offsetWidth-hostilePlane.offsetWidth;   }   hostilePlane.style.left=hostilePlane_x+"px";//子弹的x坐标       if(IsStart){     hostilePlane_y=hostilePlane_y+HostilePlaneStep;    hostilePlane.style.top=hostilePlane_y+"px";//子弹的y坐标     }   if(hostilePlane_y<(mainBG.offsetHeight-hostilePlane.offsetHeight)){    setTimeout(function(){ WhileAHostilePlane(mainBG,hostilePlane,hostilePlane_y);},HostilePlaneSpeed);   }   else{      hostilePlane.style.display="none";    HostilePlaneNowNum=HostilePlaneNowNum-1;   }  }    //中等敌机连续发射  var HostilePlane2NowNum=0;//当前敌机数量  var HostilePlane2NO=0;//当前敌机编号机  function SendHostilePlane2(){   if(IsStart&&!IsEndGM){    if(HostilePlane2NO>2){     HostilePlane2NO=0;//保证连贯效果    }    if(HostilePlane2NO<3&&HostilePlane2IsSend&&HostilePlane2MaxNO>HostilePlane2NowNum){     var hostilePlane;     switch(HostilePlane2NO){      case 0:hostilePlane=hostilePlane2_0;break;      case 1:hostilePlane=hostilePlane2_1;break;      case 2:hostilePlane=hostilePlane2_2;break;     }     UpdateHostilePlaneLife('hostilePlane2_'+HostilePlane2NO,HostilePlane2Life);     hostilePlane.style.display="block";     hostilePlane.style.backgroundImage="url(image/king2.png)";        var hostilePlane_x=mainBG.getBoundingClientRect().left+mainBG.offsetWidth*Math.random()-hostilePlane.offsetWidth;       if(hostilePlane_x<mainBG.getBoundingClientRect().left){      hostilePlane_x=mainBG.getBoundingClientRect().left;     }     hostilePlane.style.left=hostilePlane_x+"px";//子弹的x坐标        var hostilePlane_y=-90;     hostilePlane.style.top=hostilePlane_y+"px";//子弹的y坐标        HostilePlane2NowNum=HostilePlane2NowNum+1;     WhileAHostilePlane2(mainBG,hostilePlane,hostilePlane_y);     HostilePlane2NO=HostilePlane2NO+1;    }   }  }    //中等敌机实例控制  function WhileAHostilePlane2(mainBG,hostilePlane,hostilePlane_y){   //动态修正    var hostilePlane_x=hostilePlane.getBoundingClientRect().left;     if(hostilePlane_x<mainBG.getBoundingClientRect().left){    hostilePlane_x=mainBG.getBoundingClientRect().left;   }   else if(hostilePlane_x>mainBG.getBoundingClientRect().left   +mainBG.offsetWidth){    hostilePlane_x=mainBG.getBoundingClientRect().left+mainBG.offsetWidth-hostilePlane.offsetWidth;   }   hostilePlane.style.left=hostilePlane_x+"px";//子弹的x坐标       if(IsStart){     hostilePlane_y=hostilePlane_y+HostilePlane2Step;    hostilePlane.style.top=hostilePlane_y+"px";//子弹的y坐标     }   if(hostilePlane_y<(mainBG.offsetHeight-hostilePlane.offsetHeight)){    setTimeout(function(){ WhileAHostilePlane2(mainBG,hostilePlane,hostilePlane_y);},HostilePlane2Speed);   }   else{      hostilePlane.style.display="none";    HostilePlane2NowNum=HostilePlane2NowNum-1;   }  }    //高等敌机连续发射  var HostilePlane3NowNum=0;//当前敌机数量  var HostilePlane3NO=0;//当前敌机编号机  function SendHostilePlane3(){   if(IsStart&&!IsEndGM){    if(HostilePlane3NO>1){     HostilePlane3NO=0;//保证连贯效果    }    if(HostilePlane3NO<2&&HostilePlane3IsSend&&HostilePlane3MaxNO>HostilePlane3NowNum){     var hostilePlane;     switch(HostilePlane3NO){      case 0:hostilePlane=hostilePlane3_0;break;      case 1:hostilePlane=hostilePlane3_1;break;     }     UpdateHostilePlaneLife('hostilePlane3_'+HostilePlane3NO,HostilePlane3Life);     hostilePlane.style.display="block";     hostilePlane.style.backgroundImage="url(image/king.png)";        var hostilePlane_x=mainBG.getBoundingClientRect().left+mainBG.offsetWidth*Math.random()-hostilePlane.offsetWidth;       if(hostilePlane_x<mainBG.getBoundingClientRect().left){      hostilePlane_x=mainBG.getBoundingClientRect().left;     }     hostilePlane.style.left=hostilePlane_x+"px";//子弹的x坐标        var hostilePlane_y=-164;     hostilePlane.style.top=hostilePlane_y+"px";//子弹的y坐标        HostilePlane3NowNum=HostilePlane3NowNum+1;     WhileAHostilePlane3(mainBG,hostilePlane,hostilePlane_y);     HostilePlane3NO=HostilePlane3NO+1;    }   }  }    //高等敌机实例控制  function WhileAHostilePlane3(mainBG,hostilePlane,hostilePlane_y){   //动态修正    var hostilePlane_x=hostilePlane.getBoundingClientRect().left;     if(hostilePlane_x<mainBG.getBoundingClientRect().left){    hostilePlane_x=mainBG.getBoundingClientRect().left;   }   else if(hostilePlane_x>mainBG.getBoundingClientRect().left   +mainBG.offsetWidth){    hostilePlane_x=mainBG.getBoundingClientRect().left+mainBG.offsetWidth-hostilePlane.offsetWidth;   }   hostilePlane.style.left=hostilePlane_x+"px";//子弹的x坐标       if(IsStart){     hostilePlane_y=hostilePlane_y+HostilePlane3Step;    hostilePlane.style.top=hostilePlane_y+"px";//子弹的y坐标     }   if(hostilePlane_y<(mainBG.offsetHeight-hostilePlane.offsetHeight)){    setTimeout(function(){ WhileAHostilePlane3(mainBG,hostilePlane,hostilePlane_y);},HostilePlane3Speed);   }   else{      hostilePlane.style.display="none";    HostilePlane3NowNum=HostilePlane3NowNum-1;   }  }    //道具派送  var PropMaxNO=1;  var PropNowNum=0;//当前敌机数量  var PropImg1="url(image/prop_red.png)";  var PropImg2="url(image/prop_blue.png)";  var PropImg3="url(image/fatal.png)";  function SendProp(){   if(IsStart&&!IsEndGM){    if(PropIsSend&&PropMaxNO>PropNowNum){       var propCode=Math.random();       prop.style.display="block";     if(propCode<=0.3&&propCode>=0.0)     {      prop.style.backgroundImage=PropImg1;     }     else if(propCode>0.3&&propCode<=0.7){      prop.style.backgroundImage=PropImg2;     }     else{      prop.style.backgroundImage=PropImg3;     }        var prop_x=mainBG.getBoundingClientRect().left+mainBG.offsetWidth*Math.random()-prop.offsetWidth;       if(prop_x<mainBG.getBoundingClientRect().left){      prop_x=mainBG.getBoundingClientRect().left;     }     prop.style.left=prop_x+"px";//子弹的x坐标        var prop_y=-46;     prop.style.top=prop_y+"px";//子弹的y坐标        PropNowNum=PropNowNum+1;     WhileAProp(mainBG,prop,prop_y);    }   }  }    //道具实例控制  function WhileAProp(mainBG,prop,prop_y){   //动态修正    var prop_x=prop.getBoundingClientRect().left;     if(prop_x<mainBG.getBoundingClientRect().left){    prop_x=mainBG.getBoundingClientRect().left;   }   else if(prop_x>mainBG.getBoundingClientRect().left   +mainBG.offsetWidth){    prop_x=mainBG.getBoundingClientRect().left+mainBG.offsetWidth-prop.offsetWidth;   }   prop.style.left=prop_x+"px";//子弹的x坐标       if(IsStart){     prop_y=prop_y+PropStep;    prop.style.top=prop_y+"px";//子弹的y坐标     }   if(prop_y<(mainBG.offsetHeight-prop.offsetHeight)){    setTimeout(function(){ WhileAProp(mainBG,prop,prop_y);},PropSpeed);   }   else{      prop.style.display="none";    PropNowNum=PropNowNum-1;   }  }    //道具与飞机间检测  function CheckProp(){   //取得飞机位于x轴 a,b 坐标   //飞机左上角   var myPlane_x_ax=myPlane.getBoundingClientRect().left;   //飞机右上角   var myPlane_x_bx=myPlane.getBoundingClientRect().top+myPlane.offsetWidth;     //取得飞机位于y轴 A,B 坐标   //飞机左下角   var myPlane_y_ay=myPlane.getBoundingClientRect().top;   //飞机右下角   var myPlane_y_by=myPlane.getBoundingClientRect().top+myPlane.offsetHeight;     if(prop==null){    return;   }     //取得低等机的位于x轴 a,b 坐标   //敌机左上角   var prop_x_ax=prop.getBoundingClientRect().left;   //敌机右上角   var prop_x_bx=prop.getBoundingClientRect().left+prop.offsetWidth;       //取得低等机的位于y轴 A,B 坐标   //敌机左下角   var prop_y_ay=prop.getBoundingClientRect().top;   //敌机右下角   var prop_y_by=prop.getBoundingClientRect().top+prop.offsetHeight;         //判断是否相撞,近似距离校正   if(    //x轴区域    prop_x_ax-myPlane.offsetWidth<=myPlane_x_ax&&prop_x_bx>=myPlane_x_ax&&    //y轴区域    prop_y_ay-myPlane.offsetHeight<=myPlane_y_by&&prop_y_by>=myPlane_y_ay){       prop.style.display="none";     Add_hostilePlane_D();     if(prop.style.backgroundImage.indexOf('blue')>-1){     TimeOutProp_Blue();      PlaySound3();     }    else if(prop.style.backgroundImage.indexOf('red')>-1){     TimeOutProp_Red();     PlaySound3();    }    else if(prop.style.backgroundImage.indexOf('fatal')>-1){     AddBigProp();     PlaySound3();    }   }  }    //过期正在使用的道具  function TimeOutProp_Blue(){   if(!IsChangeBulletColorBlue){    IsChangeBulletColorBlue=true;    setTimeout(function(){IsChangeBulletColorBlue=false;},PropTimeOut);    }   else{    IsChangeBulletColorBlue=true;    var old_BulletSpeed=BulletSpeed;    BulletSpeed=2;//射速加成    setTimeout(function(){BulletSpeed=old_BulletSpeed;},PropTimeOut);   }  }  function TimeOutProp_Red(){   if(IsChangeBulletColorBlue){    IsChangeBulletColorBlue=false;   }   else{    IsChangeBulletColorBlue=false;    var old_BulletSpeed=BulletSpeed;    BulletSpeed=2;//射速加成    setTimeout(function(){BulletSpeed=old_BulletSpeed;},PropTimeOut);   }  }    //子弹检测  function CheckBullet(){   CheckProp();//检测是否存在道具碰撞   for(var i=0;i<20;i++){    //var bullet=document.getElementById('bullet'+i);//当前子弹实例     var bullet;    switch(i){     case 0:bullet=bullet0;break;     case 1:bullet=bullet1;break;     case 2:bullet=bullet2;break;     case 3:bullet=bullet3;break;     case 4:bullet=bullet4;break;     case 5:bullet=bullet5;break;     case 6:bullet=bullet6;break;     case 7:bullet=bullet7;break;     case 8:bullet=bullet8;break;     case 9:bullet=bullet9;break;     case 10:bullet=bullet10;break;     case 11:bullet=bullet11;break;     case 12:bullet=bullet12;break;     case 13:bullet=bullet13;break;     case 14:bullet=bullet14;break;     case 15:bullet=bullet15;break;     case 16:bullet=bullet16;break;     case 17:bullet=bullet17;break;     case 18:bullet=bullet18;break;     case 19:bullet=bullet19;break;    }        if(bullet!=null&&bullet.style.display!="none"&&      bullet.getBoundingClientRect().top>0){     //取得子弹位于x轴 a,b 坐标     //子弹左上角     var bullet_x_ax=bullet.getBoundingClientRect().left;     //子弹右上角     var bullet_x_bx=bullet.getBoundingClientRect().top+bullet.offsetWidth;         //取得子弹位于y轴 A,B 坐标     //子弹左下角     var bullet_y_ay=bullet.getBoundingClientRect().top;     //子弹右下角     var bullet_y_by=bullet.getBoundingClientRect().top+bullet.offsetHeight;         for(var j=0;j<10;j++){//检测低等飞机      //var hostilePlane=document.getElementById('hostilePlane'+j);      var hostilePlane;      switch(j){       case 0:hostilePlane=hostilePlane0;break;       case 1:hostilePlane=hostilePlane1;break;       case 2:hostilePlane=hostilePlane2;break;       case 3:hostilePlane=hostilePlane3;break;       case 4:hostilePlane=hostilePlane4;break;       case 5:hostilePlane=hostilePlane5;break;       case 6:hostilePlane=hostilePlane6;break;       case 7:hostilePlane=hostilePlane7;break;       case 8:hostilePlane=hostilePlane8;break;       case 9:hostilePlane=hostilePlane9;break;      }       if(hostilePlane!=null&&hostilePlane.style.display!="none"&&       hostilePlane.getBoundingClientRect().top>0){         CheckCollidePlane(hostilePlane);//检测敌机与自己               //取得低等机的位于x轴 a,b 坐标       //敌机左上角       var hostilePlane_x_ax=hostilePlane.getBoundingClientRect().left;       //敌机右上角       var hostilePlane_x_bx=hostilePlane.getBoundingClientRect().left+hostilePlane.offsetWidth;           //取得低等机的位于y轴 A,B 坐标       //敌机左下角       var hostilePlane_y_ay=hostilePlane.getBoundingClientRect().top;       //敌机右下角       var hostilePlane_y_by=hostilePlane.getBoundingClientRect().top+hostilePlane.offsetHeight;             //判断是否相撞,近似距离校正       var scope_x=0;       var scope_y=55;       if(       //x轴区域       hostilePlane_x_ax-bullet.offsetWidth-scope_x<=bullet_x_ax&&hostilePlane_x_bx+scope_x>=bullet_x_ax&&       //y轴区域       hostilePlane_y_ay-bullet.offsetHeight-scope_y<=bullet_y_by&&hostilePlane_y_by+scope_y>=bullet_y_ay){        var life=GetHostilePlaneLife("hostilePlane"+j);            if((life-1)==0)//当前敌机生命值为0        {         UpdateHostilePlaneLife('hostilePlane'+j,0);         //hostilePlane.style.display="none";//待加入爆炸效果          HostilePlaneBlast(hostilePlane,3);         Add_hostilePlane_C();         PlaySound2();        }        else if(life>0){         UpdateHostilePlaneLife('hostilePlane'+j,life-1);        }        bullet.style.display="none";//待加入爆炸效果       }      }     }          for(var j=0;j<3;j++){//检测中等飞机      //var hostilePlane=document.getElementById('hostilePlane'+j);      var hostilePlane;      switch(j){       case 0:hostilePlane=hostilePlane2_0;break;       case 1:hostilePlane=hostilePlane2_1;break;       case 2:hostilePlane=hostilePlane2_2;break;      }       if(hostilePlane!=null&&hostilePlane.style.display!="none"&&       hostilePlane.getBoundingClientRect().top>0){               //取得中等机的位于x轴 a,b 坐标       //敌机左上角       var hostilePlane_x_ax=hostilePlane.getBoundingClientRect().left;       //敌机右上角       var hostilePlane_x_bx=hostilePlane.getBoundingClientRect().left+hostilePlane.offsetWidth;           //取得中等机的位于y轴 A,B 坐标       //敌机左下角       var hostilePlane_y_ay=hostilePlane.getBoundingClientRect().top;       //敌机右下角       var hostilePlane_y_by=hostilePlane.getBoundingClientRect().top+hostilePlane.offsetHeight;             //判断是否相撞,近似距离校正       var scope_x=0;       var scope_y=55;       if(       //x轴区域       hostilePlane_x_ax-bullet.offsetWidth-scope_x<=bullet_x_ax&&hostilePlane_x_bx+scope_x>=bullet_x_ax&&       //y轴区域       hostilePlane_y_ay-bullet.offsetHeight-scope_y<=bullet_y_by&&hostilePlane_y_by+scope_y>=bullet_y_ay){        var life=GetHostilePlaneLife("hostilePlane2_"+j);            if((life-1)==0)//当前敌机生命值为0        {         UpdateHostilePlaneLife('hostilePlane2_'+j,0);         //hostilePlane.style.display="none";//待加入爆炸效果          HostilePlaneBlast(hostilePlane,3);         Add_hostilePlane_B();         PlaySound2();        }        else if(life>0){         UpdateHostilePlaneLife('hostilePlane2_'+j,life-1);        }        bullet.style.display="none";//待加入爆炸效果       }      }     }          for(var j=0;j<2;j++){//检测高等飞机      //var hostilePlane=document.getElementById('hostilePlane'+j);      var hostilePlane;      switch(j){       case 0:hostilePlane=hostilePlane3_0;break;       case 1:hostilePlane=hostilePlane3_1;break;      }       if(hostilePlane!=null&&hostilePlane.style.display!="none"&&       hostilePlane.getBoundingClientRect().top>0){               //取得高等机的位于x轴 a,b 坐标       //敌机左上角       var hostilePlane_x_ax=hostilePlane.getBoundingClientRect().left;       //敌机右上角       var hostilePlane_x_bx=hostilePlane.getBoundingClientRect().left+hostilePlane.offsetWidth;           //取得高等机的位于y轴 A,B 坐标       //敌机左下角       var hostilePlane_y_ay=hostilePlane.getBoundingClientRect().top;       //敌机右下角       var hostilePlane_y_by=hostilePlane.getBoundingClientRect().top+hostilePlane.offsetHeight;             //判断是否相撞,近似距离校正       var scope_x=0;       var scope_y=55;       if(       //x轴区域       hostilePlane_x_ax-bullet.offsetWidth-scope_x<=bullet_x_ax&&hostilePlane_x_bx+scope_x>=bullet_x_ax&&       //y轴区域       hostilePlane_y_ay-bullet.offsetHeight-scope_y<=bullet_y_by&&hostilePlane_y_by+scope_y>=bullet_y_ay){        var life=GetHostilePlaneLife("hostilePlane3_"+j);          if((life-1)==0)//当前敌机生命值为0        {         UpdateHostilePlaneLife('hostilePlane3_'+j,0);         //hostilePlane.style.display="none";//待加入爆炸效果          HostilePlaneBlast(hostilePlane,3);         Add_hostilePlane_A();         PlaySound2();        }        else if(life>0){         UpdateHostilePlaneLife('hostilePlane3_'+j,life-1);        }        bullet.style.display="none";//待加入爆炸效果       }      }     }    }   }  }    //飞机爆炸  var BlastSpeed=100;  var BlastImg1="url(image/blast1.png)";  var BlastImg2="url(image/blast2.png)";  var BlastImg3="url(image/blast3.png)";  function HostilePlaneBlast(bullet,blastNum){   switch(blastNum){    case 1:bullet.style.backgroundImage=BlastImg1;break;    case 2:bullet.style.backgroundImage=BlastImg2;break;    case 3:bullet.style.backgroundImage=BlastImg3;break;   }   blastNum=blastNum-1;   if(blastNum>0){    setTimeout(function(){ HostilePlaneBlast(bullet,blastNum);},BlastSpeed);   }   else{    bullet.style.display="none";//待加入爆炸效果   }  }    //飞机间检测  function CheckCollidePlane(hostilePlane){   //取得飞机位于x轴 a,b 坐标   //飞机左上角   var myPlane_x_ax=myPlane.getBoundingClientRect().left;   //飞机右上角   var myPlane_x_bx=myPlane.getBoundingClientRect().top+myPlane.offsetWidth;     //取得飞机位于y轴 A,B 坐标   //飞机左下角   var myPlane_y_ay=myPlane.getBoundingClientRect().top;   //飞机右下角   var myPlane_y_by=myPlane.getBoundingClientRect().top+myPlane.offsetHeight;     if(hostilePlane==null){    return;   }     //取得低等机的位于x轴 a,b 坐标   //敌机左上角   var hostilePlane_x_ax=hostilePlane.getBoundingClientRect().left;   //敌机右上角   var hostilePlane_x_bx=hostilePlane.getBoundingClientRect().left+hostilePlane.offsetWidth;       //取得低等机的位于y轴 A,B 坐标   //敌机左下角   var hostilePlane_y_ay=hostilePlane.getBoundingClientRect().top;   //敌机右下角   var hostilePlane_y_by=hostilePlane.getBoundingClientRect().top+hostilePlane.offsetHeight;         //判断是否相撞,近似距离校正   if(    //x轴区域    hostilePlane_x_ax-myPlane.offsetWidth<=myPlane_x_ax&&hostilePlane_x_bx>=myPlane_x_ax&&    //y轴区域    hostilePlane_y_ay-myPlane.offsetHeight<=myPlane_y_by&&hostilePlane_y_by>=myPlane_y_ay){        EndGM();    PlaySound4();    //myPlane.style.display="none";//待加入爆炸效果   }  }    //积分处理  function ClearNowScore(){   hostilePlane.innerHTML="得分:0";  }  //低级敌机  function Add_hostilePlane_C(){   NowScore=NowScore+1000;   hostilePlane.innerHTML="得分:"+NowScore;  }  //中级敌机  function Add_hostilePlane_B(){   NowScore=NowScore+6000;   hostilePlane.innerHTML="得分:"+NowScore;  }  //高级敌机  function Add_hostilePlane_A(){   NowScore=NowScore+10000;   hostilePlane.innerHTML="得分:"+NowScore;  }  //道具  function Add_hostilePlane_D(){   NowScore=NowScore+15000;   hostilePlane.innerHTML="得分:"+NowScore;  }    //敌机生命值  var HostilePlane0_Life=2;var HostilePlane1_Life=2;var HostilePlane2_Life=2;  var HostilePlane3_Life=2;var HostilePlane4_Life=2;var HostilePlane5_Life=2;  var HostilePlane6_Life=2;var HostilePlane7_Life=2;var HostilePlane8_Life=2;var HostilePlane9_Life=2;  var HostilePlane2_0_Life=5;var HostilePlane2_1_Life=5;var HostilePlane2_2_Life=5;  var HostilePlane3_0_Life=8;var HostilePlane3_1_Life=8;  //更新生命值  function UpdateHostilePlaneLife(name,value){   switch(name){    case"hostilePlane0":HostilePlane0_Life=value;break;    case"hostilePlane1":HostilePlane1_Life=value;break;    case"hostilePlane2":HostilePlane2_Life=value;break;    case"hostilePlane3":HostilePlane3_Life=value;break;    case"hostilePlane4":HostilePlane4_Life=value;break;    case"hostilePlane5":HostilePlane5_Life=value;break;    case"hostilePlane6":HostilePlane6_Life=value;break;    case"hostilePlane7":HostilePlane7_Life=value;break;    case"hostilePlane8":HostilePlane8_Life=value;break;    case"hostilePlane9":HostilePlane9_Life=value;break;        case"hostilePlane2_0":HostilePlane2_0_Life=value;break;    case"hostilePlane2_1":HostilePlane2_2_Life=value;break;    case"hostilePlane2_2":HostilePlane2_2_Life=value;break;        case"hostilePlane3_0":HostilePlane3_0_Life=value;break;    case"hostilePlane3_1":HostilePlane3_1_Life=value;break;   }  }    //获取生命值  function GetHostilePlaneLife(name){   switch(name){    case"hostilePlane0":return HostilePlane0_Life;break;    case"hostilePlane1":return HostilePlane1_Life;break;    case"hostilePlane2":return HostilePlane2_Life;break;    case"hostilePlane3":return HostilePlane3_Life;break;    case"hostilePlane4":return HostilePlane4_Life;break;    case"hostilePlane5":return HostilePlane5_Life;break;    case"hostilePlane6":return HostilePlane6_Life;break;    case"hostilePlane7":return HostilePlane7_Life;break;    case"hostilePlane8":return HostilePlane8_Life;break;    case"hostilePlane9":return HostilePlane9_Life;break;        case"hostilePlane2_0":return HostilePlane2_0_Life;break;    case"hostilePlane2_1":return HostilePlane2_1_Life;break;    case"hostilePlane2_2":return HostilePlane2_2_Life;break;        case"hostilePlane3_0":return HostilePlane3_0_Life;break;    case"hostilePlane3_1":return HostilePlane3_1_Life;break;   }  }    //游戏结束对话框  var IsOpenEndBox=false;  function OpenEndBox(){   if(IsOpenEndBox){    IsOpenEndBox=false;    endBox.style.display="none";   }   else{    IsOpenEndBox=true;    endBox.style.display="block";   }  }    //强制打开结束对话框  function EndBoxIsOpen(){   if(!IsOpenEndBox){    OpenEndBox();   }  }    //处理游戏结束  function EndGM(){   sumScore.innerHTML="总分:"+NowScore;   OpenEndBox();   IsStart=false;   IsEndGM=true;     CloseBGA();       HostilePlaneBlast(myPlane,3);   EndBoxIsOpen();//防止未打开结束  }    //添加必杀  function AddBigProp(){   if(BigPropNowNum<3){    BigPropNowNum=BigPropNowNum+1;    DisplayBigProp();   }  }    //去掉一个必杀技  function RemoveBigProp(){   if(BigPropNowNum>0){    BigPropNowNum=BigPropNowNum-1;    DisplayBigProp();   }  }    //显示必杀  function DisplayBigProp(){   if(BigPropNowNum==1){    bigProp1.style.display="block";    bigProp2.style.display="none";    bigProp3.style.display="none";   }   else if(BigPropNowNum==2){    bigProp1.style.display="block";    bigProp2.style.display="block";    bigProp3.style.display="none";   }   else if(BigPropNowNum==3){    bigProp1.style.display="block";    bigProp2.style.display="block";    bigProp3.style.display="block";   }   else{    NotDisplayBigProp();   }  }    //移除显示  function NotDisplayBigProp(){   bigProp1.style.display="none";   bigProp2.style.display="none";   bigProp3.style.display="none";  }    //必杀技  function SendBigProp(){   if(BigPropNowNum>0&&IsStart){    RemoveBigProp();    if(hostilePlane0.style.display!="none"){     HostilePlaneBlast(hostilePlane0,3);     Add_hostilePlane_C();    }    if(hostilePlane1.style.display!="none"){     HostilePlaneBlast(hostilePlane1,3);     Add_hostilePlane_C();    }    if(hostilePlane2.style.display!="none"){     HostilePlaneBlast(hostilePlane2,3);     Add_hostilePlane_C();    }    if(hostilePlane3.style.display!="none"){     HostilePlaneBlast(hostilePlane3,3);     Add_hostilePlane_C();    }    if(hostilePlane4.style.display!="none"){     HostilePlaneBlast(hostilePlane4,3);     Add_hostilePlane_C();    }    if(hostilePlane5.style.display!="none"){     HostilePlaneBlast(hostilePlane5,3);     Add_hostilePlane_C();    }    if(hostilePlane6.style.display!="none"){     HostilePlaneBlast(hostilePlane6,3);     Add_hostilePlane_C();    }    if(hostilePlane7.style.display!="none"){     HostilePlaneBlast(hostilePlane7,3);     Add_hostilePlane_C();    }    if(hostilePlane8.style.display!="none"){     HostilePlaneBlast(hostilePlane8,3);     Add_hostilePlane_C();    }    if(hostilePlane9.style.display!="none"){     HostilePlaneBlast(hostilePlane9,3);     Add_hostilePlane_C();    }        if(hostilePlane2_0.style.display!="none"){     HostilePlaneBlast(hostilePlane2_0,3);     Add_hostilePlane_B();    }    if(hostilePlane2_1.style.display!="none"){     HostilePlaneBlast(hostilePlane2_1,3);     Add_hostilePlane_B();    }    if(hostilePlane2_2.style.display!="none"){     HostilePlaneBlast(hostilePlane2_2,3);     Add_hostilePlane_B();    }        if(hostilePlane3_0.style.display!="none"){     HostilePlaneBlast(hostilePlane3_0,3);     Add_hostilePlane_A();    }    if(hostilePlane3_1.style.display!="none"){     HostilePlaneBlast(hostilePlane3_1,3);     Add_hostilePlane_A();    }    PlaySound2();   }  }  //射击音效  function PlaySound1(){   if(OpenBGSound){    bgSound1.play();   }  }  //爆炸音效  function PlaySound2(){   if(OpenBGSound){    bgSound2.play();   }  }  //道具音效  function PlaySound3(){   if(OpenBGSound){    bgSound3.play();   }  }  //结束音效  function PlaySound4(){   if(OpenBGSound){    bgSound4.play();   }  }  //开关声音  function OnOrOffBGSound(){   if(OpenBGSound){    OpenBGSound=false;    bgSoundO.innerHTML="声音:关";   }   else{    OpenBGSound=true;    bgSoundO.innerHTML="声音:开";   }  }  </script>  </head>    <body onresize="NewlyIniLoc()" onmouseup="MyPlaneMouseUp()" oncontextmenu="OffRightMenu()">  <div class="maindisplay" id="mainBG" onmousemove="FollowMouse()" onmousedown="MainDisplyClick()">    <div class="displaybgsound" onclick="OnOrOffBGSound()" id="bgSoundO">声音:开</div>    <div class="countdisplay" id="countDisplay"><img src="image/start.png" class="startgm" id="btn_Start" onclick="DealStartBtnEvent()"/><div class="countscore_space"></div><div class="countscore" id="lable_Countscore">得分:0</div></div>  <div class="title" id="titlePage"><a class="logo">“打飞机”</a><br/><br/><br/><a class="msg" onclick="GoToGM()">开始游戏</a><br/><br/><br/><a class="playmethod" onclick="OpenPlayMethodBox()">玩法介绍</a><br/><br/><br/><a class="help" onclick="OpenHelpBox()">帮助</a></div>  <div class="helpbox" id="helpBox"><a>开发者:万国睿</a><br /><a>QQ:975738768</a><br /><a>版本号:1.0.0.1</a><br /><br /><a class="help" onclick="OpenHelpBox()">返回</a></div>    <div class="playmethodbox" id="playmethodBox"><a>1.按住飞机进行移动</a><br /><br /><a>2.按住飞机时右键施展必杀技</a><br /><br /><a>3.只点击右键暂停游戏</a><br /><br /><a class="help" onclick="OpenPlayMethodBox()">返回</a></div>    <div class="optionbox" id="optionBox"><a class="returngm" onclick="StartGM()">返回游戏</a><br/><br/><a class="restartgm" onclick="RestartGM()">重新开始</a><br/><br /><a class="quitgm" onclick="QuitGM()">退出游戏</a></div>    <div class="endbox" id="endBox"><a class="score" id="sumScore">总分:0</a><br/><br/><a class="restartgm" onclick="RestartGM()">重新开始</a><br/><br /><a class="quitgm" onclick="QuitGM()">退出游戏</a></div>    <div class="propbox">  <div class="bigProp" id="bigProp1" onclick="SendBigProp()"></div>  <div class="bigProp" id="bigProp2" onclick="SendBigProp()"></div>  <div class="bigProp" id="bigProp3" onclick="SendBigProp()"></div>  </div>    <div class="myplane" id="myPlane" onmouseup="MyPlaneMouseUp()" onmousedown="MyPlaneMouseDwon()">  <div class="fire1" id="myPlaneFire1"></div>  <div class="fire2" id="myPlaneFire2"></div>  </div>    <!--创建我方子弹-->  <div class="bullet" id="bullet0"></div>  <div class="bullet" id="bullet1"></div>  <div class="bullet" id="bullet2"></div>  <div class="bullet" id="bullet3"></div>  <div class="bullet" id="bullet4"></div>  <div class="bullet" id="bullet5"></div>  <div class="bullet" id="bullet6"></div>  <div class="bullet" id="bullet7"></div>  <div class="bullet" id="bullet8"></div>  <div class="bullet" id="bullet9"></div>  <div class="bullet" id="bullet10"></div>  <div class="bullet" id="bullet11"></div>  <div class="bullet" id="bullet12"></div>  <div class="bullet" id="bullet13"></div>  <div class="bullet" id="bullet14"></div>  <div class="bullet" id="bullet15"></div>  <div class="bullet" id="bullet16"></div>  <div class="bullet" id="bullet17"></div>  <div class="bullet" id="bullet18"></div>  <div class="bullet" id="bullet19"></div>    <!--创建敌方飞机-->  <!--创建10个低等敌机-->  <div class="hostileplane" id="hostilePlane0"></div>  <div class="hostileplane" id="hostilePlane1"></div>  <div class="hostileplane" id="hostilePlane2"></div>  <div class="hostileplane" id="hostilePlane3"></div>  <div class="hostileplane" id="hostilePlane4"></div>  <div class="hostileplane" id="hostilePlane5"></div>  <div class="hostileplane" id="hostilePlane6"></div>  <div class="hostileplane" id="hostilePlane7"></div>  <div class="hostileplane" id="hostilePlane8"></div>  <div class="hostileplane" id="hostilePlane9"></div>  <!--创建3个中等敌机-->  <div class="hostileplane2" id="hostilePlane2_0"></div>  <div class="hostileplane2" id="hostilePlane2_1"></div>  <div class="hostileplane2" id="hostilePlane2_2"></div>  <!--创建两个高等敌机-->  <div class="hostileplane3" id="hostilePlane3_0"></div>  <div class="hostileplane3" id="hostilePlane3_1"></div>    <!--创建一个道具-->  <div class="prop_c" id="prop"></div>  </div>    <!--这个是游戏过程中可能用到的音效-->  <!--autostart="true" loop="true"-->  <embed src="sound/bullet.mp3" autostart="false" loop="false" width="0" height="0" id="bgSound1"></embed>  <embed src="sound/enemy1_down.mp3" autostart="false" loop="false" width="0" height="0" id="bgSound2"></embed>  <embed src="sound/button.mp3" autostart="false" loop="false" width="0" height="0" id="bgSound3"></embed>  <embed src="sound/game_over.mp3" autostart="false" loop="false" width="0" height="0" id="bgSound4"></embed>  </body>  </html>

      以上是代码的所有逻辑。

代码下载地址:

      点击下载(访问密码:82ad)

联系方式:

      QQ:1101587171 或 975738768

 本文由用户 jopen 自行上传分享,仅供网友学习交流。所有权归原作者,若您的权利被侵害,请联系管理员。
 转载本站原创文章,请注明出处,并保留原始链接、图片水印。
 本站是一个以用户分享为主的开源技术平台,欢迎各类分享!
 本文地址:https://www.open-open.com/lib/view/open1391951855535.html
游戏开发 JavaScript