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13年前发布

Python的声音开发包 pySoundic

     <p>pySonic 是封装了高性能、跨平台的FMOD声音库 Python 开发包。</p>    <ul>     <li>Device and output initialization</li>     <li>Runtime updating and information</li>     <li>File and memory samples</li>     <li>File, memory, and web streams</li>     <li>3D sound</li>     <li>EAX global and channel reverb</li>     <li>Sample and stream playback (wav, aiff, mp3, ogg, etc.)</li>     <li>Music playback (midi, mod, s3m, it, xm, etc.)</li>     <li>Sound recording</li>    </ul>    <p><img alt="Python的声音开发包 pySoundic" src="https://simg.open-open.com/show/a5b4b50ec6bfa051a76958690ab766fc.png" width="520" height="200" /></p>    <p>示例代码:</p>    <pre class="brush:python; toolbar: true; auto-links: false;">     import pySonic       import time              def finished_stream(source):         print 'Stream finished playing'              # initialize the audio environment       w = pySonic.World()              # create two sources       src1 = pySonic.Source()       src2 = pySonic.Source()              # load a sound entirely from disk, stream another from disk       src1.Sound = pySonic.FileSample('short.wav')       src2.Sound = pySonic.FileStream('long.mp3')              # position the sources in 3D space       src1.Position = (-0.5, 0.0, 0.5)       src2.Position = (0.5, 0.0, 0.5)              # register a callback for when the stream finishes       src2.SetEndStreamCallback(finished_stream)              # register a callback for when the stream finishes       src1.Play()       src2.Play()              # just block while we're playing in this example       while src1.IsPlaying() or src2.IsPlaying():         time.sleep(1)</pre>    <p><strong>项目主页:</strong><a href="http://www.open-open.com/lib/view/home/1326272802171" target="_blank">http://www.open-open.com/lib/view/home/1326272802171</a></p>    <p></p>     
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