实时3D引擎 GLOBE_3D
<p>GLOBE_3D 是一个实时的3D引擎,具有可移植的特点,支持多数平台,采用 Ada 语言开发。</p> <p><b><span style="font-family:Arial, Tahoma;">Features:</span></b> </p> <ul> <li>unconditionally portable sources (one set of sources for all platforms) </li> <li>real-time rendering; fast with a 3D hardware-accelerated graphics card </li> <li>full eye movements and rotations </li> <li>displays combinations of colours, materials, textures </li> <li>transparency </li> <li>multiple area rendering with the portal technique, e.g. for inner scenes </li> <li>collision detection </li> <li>binary space partition (BSP) </li> <li>input-output of 3D objects or groups of objects linked to each other by portals </li> <li>easy management of resources like textures (.bmp, .tga), BSP trees and objects stored in .zip files </li> <li>screenshots (.bmp) and video captures (.avi) </li> <li>multi-view support </li> <li>vectorized geometry support </li> </ul> <p><img alt="实时3D引擎 GLOBE_3D" src="https://simg.open-open.com/show/b5aba0e438ccac22f0157d25603ccbe8.jpg" width="343" height="337" /></p> <br /> <p><strong>项目主页:</strong><a href="http://www.open-open.com/lib/view/home/1323911321718" target="_blank">http://www.open-open.com/lib/view/home/1323911321718</a></p>
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