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jopen
10年前发布

在C#中实现串口通信的方法

    通常,在C#中实现串口通信,我们有四种方法:        第一:通过MSCOMM控件这是最简单的,最方便的方法。可功能上很难做到控制自如,同时这个控件并不是系统本身所带,所以还得注册,不在本文讨论范围。可以访问http://www.devhood.com/tutorials/tutorial_details.aspx?tutorial_id=320 ,一个国外网友的写的教程,作者很热心,我曾有发邮件给他,很快就回复了。                第二:微软在.NET新推出了一个串口控件,基于.NET的P/Invoke调用方法实现,详细的大家可以访问微软网站http://msdn.microsoft.com/msdnmag/issues/02/10/NETSerialComm/default.aspx,方便得到更多资料。                第三:就是用第三方控件啦,可一般都要付费的,不太合实际,不作考虑                第四:自己用API写串口通信,这样难度高点,但对于我们来说,可以方便实现自己想要的各种功能                在本文,我们采用第四种方法来实现串口通信,不过不是自己写,用一个国外网友现成的已经封装好的类库,不过功能简单点,相对我们来说已经够用了。                在整个终端短信的操作过程中,与串口的通信,只用到了四个功能,打开、写、读、关闭串口。下面是类库对这四个功能的定义:                打开串口:                函数原型:public void Open()                说明:打开事先设置好的端口                示例:                using JustinIO;                static JustinIO.CommPort ss_port = new JustinIO.CommPort();        ss_port.PortNum = COM1; //端口号        ss_port.BaudRate = 19200; //串口通信波特率        ss_port.ByteSize = 8; //数据位        ss_port.Parity = 0; //奇偶校验        ss_port.StopBits = 1;//停止位        ss_port.ReadTimeout = 1000; //读超时        try        {         if (ss_port.Opened)         {          ss_port.Close();          ss_port.Open(); //打开串口         }         else         {          ss_port.Open();//打开串口         }         return true;        }        catch(Exception e)         {         MessageBox.Show("错误:" + e.Message);         return false;        }                写串口:                函数原型:public void Write(byte[] WriteBytes)                WriteBytes 就是你的写入的字节,注意,字符串要转换成字节数组才能进行通信                示例:                ss_port.Write(Encoding.ASCII.GetBytes("AT+CGMI\r")); //获取手机品牌                读串口:                函数原型:public byte[] Read(int NumBytes)                NumBytes 读入缓存数,注意读取来的是字节数组,要实际应用中要进行字符转换                示例:                string response = Encoding.ASCII.GetString(ss_port.Read(128)); //读取128个字节缓存                关闭串口:                函数原型:ss_port.Close()                示例:                ss_port.Close();                由于篇幅,以及串口通信涉及内容广泛,我在这里只讲这些。                在上面我们已经把终端短信所需的各种原始技术有所了解,是可以小试牛刀的时候了。  
    using System;        using System.Runtime.InteropServices;                namespace BusApp        {         /// <summary>         ///          /// </summary>         public class mycom         {          public mycom()          {           //            // TODO: 在此处添加构造函数逻辑           //          }          public int PortNum; //1,2,3,4          public int BaudRate; //1200,2400,4800,9600          public byte ByteSize; //8 bits          public byte Parity; // 0-4=no,odd,even,mark,space           public byte StopBits; // 0,1,2 = 1, 1.5, 2           public int ReadTimeout; //10                    //comm port win32 file handle          private int hComm = -1;                    public bool Opened = false;                     //win32 api constants          private const uint GENERIC_READ = 0x80000000;          private const uint GENERIC_WRITE = 0x40000000;          private const int OPEN_EXISTING = 3;            private const int INVALID_HANDLE_VALUE = -1;                    [StructLayout(LayoutKind.Sequential)]           private struct DCB           {           //taken from c struct in platform sdk            public int DCBlength;           // sizeof(DCB)            public int BaudRate;            // current baud rate            public int fBinary;          // binary mode, no EOF check            public int fParity;          // enable parity checking            public int fOutxCtsFlow;      // CTS output flow control            public int fOutxDsrFlow;      // DSR output flow control            public int fDtrControl;       // DTR flow control type            public int fDsrSensitivity;   // DSR sensitivity            public int fTXContinueOnXoff; // XOFF continues Tx            public int fOutX;          // XON/XOFF out flow control            public int fInX;           // XON/XOFF in flow control            public int fErrorChar;     // enable error replacement            public int fNull;          // enable null stripping            public int fRtsControl;     // RTS flow control            public int fAbortOnError;   // abort on error            public int fDummy2;        // reserved            public ushort wReserved;          // not currently used            public ushort XonLim;             // transmit XON threshold            public ushort XoffLim;            // transmit XOFF threshold            public byte ByteSize;           // number of bits/byte, 4-8            public byte Parity;             // 0-4=no,odd,even,mark,space            public byte StopBits;           // 0,1,2 = 1, 1.5, 2            public char XonChar;            // Tx and Rx XON character            public char XoffChar;           // Tx and Rx XOFF character            public char ErrorChar;          // error replacement character            public char EofChar;            // end of input character            public char EvtChar;            // received event character            public ushort wReserved1;         // reserved; do not use           }                  [StructLayout(LayoutKind.Sequential)]           private struct COMMTIMEOUTS           {             public int ReadIntervalTimeout;            public int ReadTotalTimeoutMultiplier;            public int ReadTotalTimeoutConstant;            public int WriteTotalTimeoutMultiplier;            public int WriteTotalTimeoutConstant;           }                   [StructLayout(LayoutKind.Sequential)]            private struct OVERLAPPED           {            public int  Internal;            public int  InternalHigh;            public int  Offset;            public int  OffsetHigh;            public int hEvent;           }                      [DllImport("kernel32.dll")]          private static extern int CreateFile(           string lpFileName,                         // file name           uint dwDesiredAccess,                      // access mode           int dwShareMode,                          // share mode           int lpSecurityAttributes, // SD           int dwCreationDisposition,                // how to create           int dwFlagsAndAttributes,                 // file attributes           int hTemplateFile                        // handle to template file           );          [DllImport("kernel32.dll")]          private static extern bool GetCommState(           int hFile,  // handle to communications device           ref DCB lpDCB    // device-control block           );           [DllImport("kernel32.dll")]          private static extern bool BuildCommDCB(           string lpDef,  // device-control string           ref DCB lpDCB     // device-control block           );          [DllImport("kernel32.dll")]          private static extern bool SetCommState(           int hFile,  // handle to communications device           ref DCB lpDCB    // device-control block           );          [DllImport("kernel32.dll")]          private static extern bool GetCommTimeouts(           int hFile,                  // handle to comm device           ref COMMTIMEOUTS lpCommTimeouts  // time-out values           );           [DllImport("kernel32.dll")]           private static extern bool SetCommTimeouts(           int hFile,                  // handle to comm device           ref COMMTIMEOUTS lpCommTimeouts  // time-out values           );          [DllImport("kernel32.dll")]          private static extern bool ReadFile(           int hFile,                // handle to file           byte[] lpBuffer,             // data buffer           int nNumberOfBytesToRead,  // number of bytes to read           ref int lpNumberOfBytesRead, // number of bytes read           ref OVERLAPPED lpOverlapped    // overlapped buffer           );          [DllImport("kernel32.dll")]           private static extern bool WriteFile(           int hFile,                    // handle to file           byte[] lpBuffer,                // data buffer           int nNumberOfBytesToWrite,     // number of bytes to write           ref int lpNumberOfBytesWritten,  // number of bytes written           ref OVERLAPPED lpOverlapped        // overlapped buffer           );          [DllImport("kernel32.dll")]          private static extern bool CloseHandle(           int hObject   // handle to object           );                    public void Open()           {                      DCB dcbCommPort = new DCB();           COMMTIMEOUTS ctoCommPort = new COMMTIMEOUTS();                                  // OPEN THE COMM PORT.                               hComm = CreateFile("COM" + PortNum ,GENERIC_READ | GENERIC_WRITE,0, 0,OPEN_EXISTING,0,0);                     // IF THE PORT CANNOT BE OPENED, BAIL OUT.           if(hComm == INVALID_HANDLE_VALUE)            {            throw(new ApplicationException("Comm Port Can Not Be Opened"));           }                     // SET THE COMM TIMEOUTS.                      GetCommTimeouts(hComm,ref ctoCommPort);           ctoCommPort.ReadTotalTimeoutConstant = ReadTimeout;           ctoCommPort.ReadTotalTimeoutMultiplier = 0;           ctoCommPort.WriteTotalTimeoutMultiplier = 0;           ctoCommPort.WriteTotalTimeoutConstant = 0;             SetCommTimeouts(hComm,ref ctoCommPort);                     // SET BAUD RATE, PARITY, WORD SIZE, AND STOP BITS.           // THERE ARE OTHER WAYS OF DOING SETTING THESE BUT THIS IS THE EASIEST.           // IF YOU WANT TO LATER ADD CODE FOR OTHER BAUD RATES, REMEMBER           // THAT THE ARGUMENT FOR BuildCommDCB MUST BE A POINTER TO A STRING.           // ALSO NOTE THAT BuildCommDCB() DEFAULTS TO NO HANDSHAKING.                     dcbCommPort.DCBlength = Marshal.SizeOf(dcbCommPort);           GetCommState(hComm, ref dcbCommPort);           dcbCommPort.BaudRate=BaudRate;           dcbCommPort.Parity=Parity;           dcbCommPort.ByteSize=ByteSize;           dcbCommPort.StopBits=StopBits;           SetCommState(hComm, ref dcbCommPort);                       Opened = true;                      }                    public void Close()           {           if (hComm!=INVALID_HANDLE_VALUE)            {            CloseHandle(hComm);                        Opened=false;           }          }                    public byte[] Read(int NumBytes)           {           byte[] BufBytes;           byte[] OutBytes;           BufBytes = new byte[NumBytes];           if (hComm!=INVALID_HANDLE_VALUE)            {            OVERLAPPED ovlCommPort = new OVERLAPPED();            int BytesRead=0;            ReadFile(hComm,BufBytes,NumBytes,ref BytesRead,ref ovlCommPort);            OutBytes = new byte[BytesRead];            Array.Copy(BufBytes,OutBytes,BytesRead);           }            else            {            throw(new ApplicationException("Comm Port Not Open"));           }           return OutBytes;          }                    public int Write(byte[] WriteBytes)           {           int BytesWritten = 0;           if (hComm!=INVALID_HANDLE_VALUE)            {            OVERLAPPED ovlCommPort = new OVERLAPPED();            WriteFile(hComm,WriteBytes,WriteBytes.Length,ref BytesWritten,ref ovlCommPort);           }           else            {            throw(new ApplicationException("Comm Port Not Open"));           }             return BytesWritten;          }         }        }